2010-03-28, 22:49
Similar problem as IsaacZhang but only with shaders.
The debug log for shader compile is empty so no help there.
Code:
16:39:03 T:1103313200 M:821952512 DEBUG: EGL_EXTENSIONS: EGL_create_pbuffer_from_client_buffer EGL_KHR_bind_client_buffer EGL_KHR_config_attribs EGL_KHR_image EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_vg_parent_image EGL_NV_perfmon EGL_NV_system_time EGL_NV_coverage_sample EGL_NV_omx_il_sink EGL_KHR_lock_surface EGL_NV_sync EGL_NV_native_query
16:39:03 T:1103313200 M:821952512 NOTICE: GL_VENDOR = NVIDIA Corporation
16:39:03 T:1103313200 M:821952512 NOTICE: GL_RENDERER = NVIDIA Tegra
16:39:03 T:1103313200 M:821952512 NOTICE: GL_VERSION = OpenGL ES 2.0
16:39:03 T:1103313200 M:821952512 NOTICE: GL_EXTENSIONS = GL_OES_rgb8_rgba8 GL_OES_fbo_render_mipmap GL_NV_depth_nonlinear GL_NV_draw_path GL_OES_EGL_image GL_OES_vertex_half_float GL_NV_framebuffer_vertex_attrib_array GL_NV_coverage_sample GL_OES_mapbuffer GL_ARB_draw_buffers GL_ARB_half_float_pixel GL_EXT_Cg_shader GL_EXT_packed_float GL_OES_texture_half_float GL_OES_texture_float GL_EXT_texture_array GL_OES_compressed_ETC1_RGB8_texture GL_EXT_texture_compression_latc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_NV_get_tex_image GL_NV_read_buffer GL_NV_shader_framebuffer_fetch GL_ARB_texture_rectangle GL_NV_fbo_color_attachments GL_EXT_bgra
16:39:03 T:1103313200 M:821952512 DEBUG: Shader - Loading shader file guishader_frag.glsl
16:39:03 T:1103313200 M:821952512 DEBUG: Shader - Loading shader file guishader_vert.glsl
16:39:03 T:1103313200 M:821952512 ERROR: GL: Error compiling vertex shader
16:39:03 T:1103313200 M:821952512 ERROR: GL: Error compiling vertex shader
16:39:03 T:1103313200 M:821952512 ERROR: GUI Shader - Initialise failed
16:39:03 T:1103313200 M:821952512 INFO: GLES: Maximum texture width: 2048
The debug log for shader compile is empty so no help there.