2010-08-01, 00:42
Thanks for your work nice to see all the activity. RCB works nicely as it is, but you're making it even better.
In reply to your question - "Something like this is already on my list for V0.7. I have a scenario where different versions of the same game are in one zip file. In your case are different games in one file? And do you have game descriptions for your games or just the filenames as a reference?"
I'm thinking of a slightly different scenario. Each .zip file has only one game, but the game has multiple pieces. For instance, the MAME zip file associated with mspacman (mspacman.zip) has these contents:
Archive: /scratch/roms/mspacman.zip
Zip file size: 21791 bytes, number of entries: 13
-rw---- 0.0 fat 4096 b- defX 96-Dec-24 23:32 5e
-rw---- 0.0 fat 4096 b- defX 96-Dec-24 23:32 5f
-rw---- 0.0 fat 32 b- defX 96-Dec-24 23:32 82s123.7f
-rw---- 0.0 fat 256 b- defX 96-Dec-24 23:32 82s126.1m
-rw---- 0.0 fat 256 b- defX 96-Dec-24 23:32 82s126.3m
-rw---- 0.0 fat 256 b- defX 96-Dec-24 23:32 82s126.4a
-rw---- 0.0 fat 4096 b- defX 96-Dec-24 23:32 pacman.6e
-rw---- 0.0 fat 4096 b- defX 96-Dec-24 23:32 pacman.6f
-rw---- 0.0 fat 4096 b- defX 96-Dec-24 23:32 pacman.6h
-rw---- 0.0 fat 4096 b- defX 96-Dec-24 23:32 pacman.6j
-rw---- 0.0 fat 2048 b- defX 96-Dec-24 23:32 u5
-rw---- 0.0 fat 4096 b- defX 96-Dec-24 23:32 u6
-rw---- 0.0 fat 4096 b- defX 96-Dec-24 23:32 u7
Each of these files represents a different chip dump off the arcade circuits. And you need all of them to emulate the arcade game. So it's not quite the same as the "multiple versions of the game in one zip" scenario that you describe. Although they may have a common solution.
I have a description file that is indexed into by the short file name. So RCB "knows" the full name of the game from reading the description.
Another solution might be to use the CRC off one of the pieces in the zip file, but that seems kind of kludge.
Cheers and thanks for all the replies!
In reply to your question - "Something like this is already on my list for V0.7. I have a scenario where different versions of the same game are in one zip file. In your case are different games in one file? And do you have game descriptions for your games or just the filenames as a reference?"
I'm thinking of a slightly different scenario. Each .zip file has only one game, but the game has multiple pieces. For instance, the MAME zip file associated with mspacman (mspacman.zip) has these contents:
Archive: /scratch/roms/mspacman.zip
Zip file size: 21791 bytes, number of entries: 13
-rw---- 0.0 fat 4096 b- defX 96-Dec-24 23:32 5e
-rw---- 0.0 fat 4096 b- defX 96-Dec-24 23:32 5f
-rw---- 0.0 fat 32 b- defX 96-Dec-24 23:32 82s123.7f
-rw---- 0.0 fat 256 b- defX 96-Dec-24 23:32 82s126.1m
-rw---- 0.0 fat 256 b- defX 96-Dec-24 23:32 82s126.3m
-rw---- 0.0 fat 256 b- defX 96-Dec-24 23:32 82s126.4a
-rw---- 0.0 fat 4096 b- defX 96-Dec-24 23:32 pacman.6e
-rw---- 0.0 fat 4096 b- defX 96-Dec-24 23:32 pacman.6f
-rw---- 0.0 fat 4096 b- defX 96-Dec-24 23:32 pacman.6h
-rw---- 0.0 fat 4096 b- defX 96-Dec-24 23:32 pacman.6j
-rw---- 0.0 fat 2048 b- defX 96-Dec-24 23:32 u5
-rw---- 0.0 fat 4096 b- defX 96-Dec-24 23:32 u6
-rw---- 0.0 fat 4096 b- defX 96-Dec-24 23:32 u7
Each of these files represents a different chip dump off the arcade circuits. And you need all of them to emulate the arcade game. So it's not quite the same as the "multiple versions of the game in one zip" scenario that you describe. Although they may have a common solution.
I have a description file that is indexed into by the short file name. So RCB "knows" the full name of the game from reading the description.
Another solution might be to use the CRC off one of the pieces in the zip file, but that seems kind of kludge.
Cheers and thanks for all the replies!