2010-08-03, 19:41
rausch101 Wrote:I see that you currently have no plans to integrate a Games scraper into the script, so do you have any recommendations for gathering all of the ROM data? Is there a scraper or prepared package I've missed somewhere in this thread?
I want to have a look on scraping in one of the next releases. But there are a lot of things on my list right now so I can't imagine when this will be done. I think about adding support for this project: http://forum.xbmc.org/showthread.php?tid=75344. It is in an early stage so the benefit may be small at the beginning.
Quote:Also, I see that you are preparing for the Dharma release which is great news. I'm not sure if you're planning to submit to the official Repo, but I'm sure you'd get a lot more attention and feedback if you did.
Already done. Version 0.5.3 is available via XBMCs addon browser now.
pseudoheld Wrote:has someone got this to work with dharma release? would be great!!
I have it running on Windows 7. bmfrosty is trying to get this done with XBMC Live. But until now he had no luck with the complete workflow. If anyone else has tried this on Linux (especially XBMC Live) please report here.
bmfrosty Wrote:Running late for work working on this. Will try for a bit more later.
In 0.5.3 still need to populate the 720p directory for it to work here.
EDIT: At this point it changes resolution twice, but doesn't start zsnes. I can't wait to get this working.
Oh my. I hope you don't risk your job with this.
The command that is invoked does not look right:
Code:
/usr/bin/zsnes -ad sdl -m /home/bmfrosty/Testdata V0.5/Collection V3/Roms/Super Mario Kart.smc
There should be "" around the rom file name because it contains whitespaces.
How does your emuCmd in config.xml look like? It should be like this (with "" around %ROM%):
Code:
/usr/bin/zsnes -ad sdl -m "%ROM%"
EDIT:
@rausch101: I have seen this Game Library thread and started working on my script as there was nobody on this topic anymore and I felt that it would be much easier (for me) to do this as a script than learning C++. I hope somebody will continue this approach and maybe takes some thoughts out of my work. I am willing to help if this happens but I don't think that I will contribute as a developer.