2011-02-28, 15:39
jitterjames Wrote:A single 1920x1080 bmp files is 6 megabytes, so you must not have very much media in your library if all your fanart is < 500 megabytes.
I'm not sure what running the skin in uncompressed mode means. If it is just the graphics that are actually part of the skin then it sounds like a reasonable idea. I find it hard to believe that uncompressing a jpeg takes more than a tiny fraction of a second though... has anyone actually measured the so called speed increase?
edit: in fact for large files, I wouldn't be surprised if loading anduncompressing a jpeg took less time because of the reduced disk access time for a smaller file. CPU speed is way way faster than Harddrive speed.
"Compressed" textures is not really an accurate description. The textures.xbt file is actually considerably larger than the sum of the source image files. It does not "compress" the images so much as convert them to a format which is readily usable by the GPU and then package them into a single file. It is my understanding that using packaged textures should actually be faster because of this, though apparently this is not the case...