2011-09-21, 06:32
grywnn Wrote:*beep*
sorry for the long silence.
As some of you suggested, i've been quite busy on my job for the last months.
This didn't mean that i dropped XBMC Commander though.
Since the current version is running pretty stable and near bugfree, i decided to rip appart the core of the project, and implement a totally different caching mechanism (database driven). For this i adapted a iOS framework called core data, learning how to work with it btw.
Well, after two months of struggling with core data i've got something up and running that is running somehow, but far from stable.
And every problem i fix seems to give birth to two more...
I'm very seriously considering dropping back to the version i forked from about 2 months ago, and start adding features again instead of improving the base.
BTW there is a "bug" in recent nightlies, preventing gestures from working:
Turns out the keycodes i used for up/down/left/right (found them by trial and error) have been fixed in XBMCs codebase.
I'll adapt to this asap.
For now, there's a workaround:
Add the following to your keyboard.xml
(Thanks Vincent for the tip)Code:<keymap>
<global>
<keyboard>
<!-- XBMC Commander fix -->
<ampersand>Up</ampersand>
<leftbracket>Down</leftbracket>
<percent>Left</percent>
<quote>Right</quote>
</keyboard>
</global>
<FullscreenVideo>
<keyboard>
<!-- XBMC Commander fix -->
<ampersand>BigStepForward</ampersand>
<leftbracket>BigStepBack</leftbracket>
<percent>StepBack</percent>
<quote>StepForward</quote>
</keyboard>
</FullscreenVideo>
</keymap>
So long,
Heiner
(I have only read through the last page of new posts here, so if there's something urgent, feel free to give a note)
I'm sorry to essentially ask this twice (thanks to @trdmic for trying to help me avoid this), but the post in #1067 seems to be a fix for PC/Mac versions of XBMC, but is there a fix for my Apple TV? i dropped that code into my custom keymap (joystick.AppleRemote.xml) file but, as expected, it returned an error in the Log. Absolutely love the app, and would love to use it again, so please let me know if theres any tweaks I should make to allow it to work on my ATV2...
edit: Just re-read (and actually processed) what trdmlc said. Should I create a keyboard.xml for the ATV2 even though it doesn't use a keyboard? I would've though dropping the keyboard tagged bits of code into the appropriate sections of my keymap would've worked (that is in the global and FullScreenVideo sections but after the <joystick=AppleRemote> tags...