2012-08-10, 11:12
aarg? Thats why nightlies are more broken then alphas. Get used to it.
@bobo1on1 i'm pretty sure its related to the video orientation stuff i've done in this merge window. Will dig into it once i'm back in town next week.
edit: from a quick look at the code its obvious where the problem is (rendercapture uses m_destRect instead of m_rotatedDestPoints for specifying the rendercapture rect - missed that one in the refactor). Though i'm not near a dev pc until monday for fixing this...
@bobo1on1 i'm pretty sure its related to the video orientation stuff i've done in this merge window. Will dig into it once i'm back in town next week.
edit: from a quick look at the code its obvious where the problem is (rendercapture uses m_destRect instead of m_rotatedDestPoints for specifying the rendercapture rect - missed that one in the refactor). Though i'm not near a dev pc until monday for fixing this...