OpenGL context
#1
Hi
I am experimenting with VDPAU/OpenGL interoperability in order to perform some simple video processing using textures and frame buffer objects. However my attempts so far have failed.

I suspect there might be a problem with OpenGL context. Can anyone suggest how I might be able to create a context local to the processing code where there is no need for a window or how I might share the existing context used for the VDPAU output to screen?

Thanks
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Messages In This Thread
OpenGL context - by Stu-e - 2012-05-06, 19:31
RE: OpenGL context - by Stu-e - 2012-05-07, 22:37
RE: OpenGL context - by Stu-e - 2012-05-09, 00:28
RE: OpenGL context - by bobo1on1 - 2012-05-09, 01:21
RE: OpenGL context - by Stu-e - 2012-05-09, 10:33
RE: OpenGL context - by FernetMenta - 2012-05-09, 20:23
RE: OpenGL context - by Stu-e - 2012-05-09, 22:06
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