[RELEASE] Texture Cache Maintenance utility
It (the script) can't recognise corruption (assuming you're referring to visual artefacts in your cached images) although such corruption would suggest some sort of system instability.

Your option is to either a) delete individual artwork (using s/d) and then re-cache ( c ) - time consuming for 30 images, b) force re-cache individual movies (C movies <movie-name>) - again potentially time consuming or c) cut your losses and nuke the cache then re-cache ( c ) which may still take a while but at least you can do something else while it runs.

However it sounds like you've got a fundamental problem with your system that is causing all this corruption in the first place, and fixing that should be your priority.
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
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Messages In This Thread
Crash on Gotham on OS X - by desepticon - 2014-05-29, 17:57
RE: [RELEASE] Texture Cache Maintenance utility - by Milhouse - 2014-11-15, 21:08
Cleaning - by AleisterHH - 2018-05-28, 22:03
RE: Cleaning - by Milhouse - 2018-05-28, 22:16
qax genre not updated - by Just-Me_A-User - 2018-06-12, 22:06
RE: qax genre not updated - by Milhouse - 2018-06-12, 23:40
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