2016-02-23, 23:21
(2016-02-23, 18:35)morstef4 Wrote: It is clear that I haven't reach the texturecache limit yet and that said, is there anyway to export/overwrite those individual nfos ?
I am planning to install from scratch again using those nfo files (Kodi is using the existing nfo and art files if exists.... I think) and with <importwatchedstate>true</importwatchedstate> I shouldn't loose any of my special art files or nfo config right ?
(I have learned to stop exporting the arts files, thank's to you)
Exporting nfos you can do from the GUI - export library, just don't export your artwork.
If you want to backup/restore your watched status, use "texturecache.py watched movies backup movies.dat" etc.
(2016-02-23, 18:35)morstef4 Wrote: I'm having a hard time to make a valid command for "missing"
texturecache.py missing movies xxxx - can't find out what xxxx should be.
xxxx should be the name of one or more movie sources, eg. "my movies". To view your sources: "texturecache.py sources".
(2016-02-23, 18:35)morstef4 Wrote: "texturecache.py c sets" : I know that qax command will reload/cache all information from nfo file including the set. "c sets" will do the same thing but just for sets ?
Should do.
Also, "texturecache.py jd sets | mklocal.py ..." is an effective replacement for Movie Set Artwork Automator, as this will automatically associate movie sets with their correct fanart and poster artwork.
(2016-02-23, 18:35)morstef4 Wrote: EDIT : ADD : I don't want to hear my disk start to spin anymore.
EDIT 2: ADD : Probably with that script I'm creating using TC my disk won't spin anymore when browsing.
SSDs don't spin...