2016-03-23, 00:11
(2016-03-22, 14:34)thent Wrote: Both. Most of them are falsely reports, but from time to time I still do observe real skips, every 30 seconds or so.
Testfile is here:
https://www.dropbox.com/s/14fdph2uxs7mzb...o.avi?dl=0
Thanks for sample. I've spend most of the day trying to reproduce it in my debug environment.
It seems you need eventlirc and an enabled lirc device.
After this I get a skipped frame every ten seconds.
Lots of digging found this dodgy code which is called from the main render thread and every ten seconds does a more expensive operation (especially if you have some input device that needs enumerating).
I'm working on a fix now (probably to move the expensive code into a low priority thread). Won't make tonight's build, but hopefully tomorrow.