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Kiowa
Junior Member
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Hi garbear,
Just installed RetroPlayer 19.3 (2022-01-26) (Full) but libretro compatibility addon was reported as incompatible with this version of Kodi and thus disabled.
Kind regards
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Kiowa
Junior Member
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Just a quick note that changing the version in the addon.xml fixed the issue.
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<addon id="game.libretro"
name="Libretro Compatibility"
version="20.0.2" <---- (Was 19.0.2)
provider-name="Team Kodi">
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garbear
Team-Kodi Developer
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Thanks for testing. I'll do another round of 19.3 builds with a fixed game.libretro.
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Kiowa
Junior Member
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No problem. Really appreciate what you do.
On a side note, have you ever heard of the game colours being washed out (Pink/Blue) from some users? I run the your build on a few different laptops and have the strange colour issue only on a 4K device.
Kind regards
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Wow, this looks amazing. Just what I’ve been looking for! Do you have any hints for installing on a Raspberry Pi 4? I was looking to try it with LibreElec but OSMC works well too.
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yallah
Senior Member
Posts: 254
Hi
on PUAE (amiga), mouse doens't work (not reconize) but for DOS emulation it's working,mouse can be emulated. I did test on coreelec, libreelec and windows.
Kodi version developpement nightly +PUAE (2.6.1.34)
thx by advance
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2022-05-23, 12:30
(This post was last modified: 2022-05-23, 12:30 by OmniBlade.)
Its been ages since I last checked for progress on RetroPlayer features and its great to see the player manager and save state manager getting merged for the next major Kodi release. The lack of local multiplayer especially has held me back personally from switching from a dedicated emulation distro like Lakka to a Kodi based one so it will be great to be able to consolidate on the next release. Will controller layout be saved for each game or is that kind of thing going to need to wait on a game database implementation?
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Hmm, I was thinking more for the controller assignments, so if a game has multitap attached or not but config of the button layout is important as well. I would say the expected behaviour would be the default bindings of the Kodi controller to the game systems controller should be used unless an override exists. Custom layouts being attached to players so they followed them no matter which port they choose to play on would also be very desirable.