2012-12-16, 05:11
Or better yet add implementations of those functions to AESinkAlsa.h and .cpp
(2012-12-16, 05:10)DDDamian Wrote: in AESink.h
Code:/*
Requests sink to prepare itself for a suspend state
@return false if sink cannot be suspended
*/
virtual bool SoftSuspend() {return false;};
/*
Notify sink to prepare to resume processing after suspend state
@return false if sink must be reinitialized
*/
virtual bool SoftResume() {return false;};
change returns to true - expect issues
(2012-12-16, 05:10)DDDamian Wrote: in AESink.h
Code:/*
Requests sink to prepare itself for a suspend state
@return false if sink cannot be suspended
*/
virtual bool SoftSuspend() {return false;};
/*
Notify sink to prepare to resume processing after suspend state
@return false if sink must be reinitialized
*/
virtual bool SoftResume() {return false;};
change returns to true - expect issues
#!/bin/bash
killall -9 xbmc.bin
sleep 0.5
killall -STOP xbmc.bin
/usr/local/bin/mednafen -fs 1 "$1"
killall -CONT xbmc.bin
chmod +x mednafen-launcher.sh
(2013-02-06, 00:00)wsnipex Wrote: https://github.com/xbmc/xbmc/pull/2152
xbmc.executebuiltin("PlayerControl(Stop)")
xbmc.enableNavSounds(False)
xbmc.audioSuspend()
// start your application here
xbmc.audioResume()
xbmc.enableNavSounds(True)