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I compiled it for Linux and it seems to work well (although quite a few Winamp Milkdrop2 presets didnt work)
Was pretty easy to compile so I am sure it would be easy to integrate!
(Basically it would involve removing bucket loads of the gui code from projectm)
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I would give it a go, but dont have the time atm....if noone else picks it up I will in the new year....
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is there a way we could integrate it on our ow?
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spiff
Team-Kodi Member
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sure. compile it, glue it to xbmc - just like any other dev would
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after aptitude reinstall libgl1-mesa-glx I solved my problem
Nvidia Shield
kodi 18.1 RC1
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Any new developer interested, maybe?
For troubleshooting and bug reporting please make sure you
read this first (usually it's enough to follow instructions in the second post).
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Any news on this? Or Milkdrop 2? Those pixel shaders are so nice in Winamp, but if they made it to XBMC I could finally get rid of Winamp. I think more people would use XBMC if the visuals were upgraded. I know MY friends would. That's really the only thing I can think of that would make it better.
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I had another look at this. The real problem is that XBMC has essentially forked libprojectM - they've maintained a local copy of the library, and just hacked on it inside the XBMC tree, rather than maintaining it in a separate respository. Unfortunately, this sort of thing was done for a long time in the XBMC project, though it's significantly improved now.
I could probably extract at least a consolidated diff if I knew what version was originally dropped into the XBMC repo. As it stands I'm looking at little over 1000 lines of XBMC patches to libprojectM, assuming the in-tree version was based on libprojectM-1.2.0
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Bump. Would also love to see projectM 2.1 in XBMC. If it's somehow possible.