2009-03-18, 03:06
Could you submit the diff as a patch? I'd like to review it.
Thanks.
Thanks.
monkeyman Wrote:Could you submit the diff as a patch? I'd like to review it.
Thanks.
d4rk Wrote:Beenje, could you test by replacing PIX_FMT_RGB32 with PIX_FMT_BGR32_1 at line 810 in LinuxRendereGL.cpp, while maintaining GL_UNSIGNED_BYTE in the texture load operations? Thanks.
Beenje Wrote:I tried and it works fine. Thanks.
I've proposed a new patch (see http://trac.xbmc.org/ticket/6105).
Have you had a look at the GL extensions available on the PPC Mac mini (http://pastebin.com/m50ca3da9)?
Are we stuck with SW mode?
waldo22 Wrote:So does everything seem to be working on PowerPC via software rendering since your patch has been accepted? Or are there still a lot of weird endian issues and such?
Have you had any luck determining whether all of the GL extensions we need are available on the PPC Mini?
-Wes
ding Wrote:Can someone post a good explanation on how to apply a patch and get this built for a total n00b that knows how to compile in xcode? I have four macs and none of them are intel so I have been praying for this for a long time.
Thanks
EDIT: I am also a little confused as to which branch is best to download from the svn. Is it osx-coreaudio or linuxport? Also to make it clear I read this http://xbmc.svn.sourceforge.net/viewvc/x...README.osx Im just wondering about how to apply the patch and build for ppc.
ding Wrote:Macports takes for f*cking ever though
davilla Wrote:Hehe, you should try building on a 800MHz iBook, just the xbmc build from scratch takes about 2-3 hours.