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I just tested the latest nightly build and indeed the controller disconnect issue appears to be fixed. I tried pulling my wireless Xbox 360 controller receiver and disconnecting the battery packs on both controllers multiple times I can't anger it. I tried starting XBMC both with the controllers connected and without for the subsequent tests. I'll keep testing it but so far it looks to be a big improvement. Thanks!!!
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WiSo
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Nice, thanks. Would be good to get more feedback soon. Otherwise I can't backport the fix to Eden.1 which is near.
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it didn't work for me...xbmc still crash when controller goes to sleep...
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WiSo
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2012-06-06, 17:31
(This post was last modified: 2012-06-06, 17:34 by WiSo.)
mmh, this isn't worth the effort :/
Did you have any other programs in use which have to access to the joystick when testing like xpadder. If yes please try without it and don't forget the debug log.
Could anyone with debugging capabilities still repro this issue?
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My install is still working correctly after testing it some more. I am not using Xpadder or any other middle layer software.
Prior to this nightly I was using the "No-init" version another user uploaded. I upgraded to this nightly right over it.
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So glad to see progress being made on this. I recently installed a permanent HTPC in my living room and threw emulators and the lot on there with my wireless 360 controllers to play with friends. I use pinnacle game profiler to control xbmc with the controller and back out of games, etc. but the crashes were so annoying. I hope soon we'll have a solution, especially because I don't even use xbmc with the controller since I have pinnacle.
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2012-06-07, 06:13
(This post was last modified: 2012-06-07, 06:14 by tranceology3.)
Had this problem earlier, and my XBMC crashed. I just installed the nightly build tonight and have tested it. XBMC no longer crashes, or loses connection with the controller. However, I did lose the scrolling functionality. Pressing the LT and RT does nothing now. Is there a way to fix this?
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WiSo
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grr just noticed that XINPUT is preferred for the x360 controller. For DirectInput the trigger buttons only act as one. Stupid M$! I won't rewrite the code to use XINPUT just for that. Even don't know if other controllers would work with it.
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2012-06-09, 08:47
(This post was last modified: 2012-06-09, 08:48 by ManiacB.)
Another victim of this reporting in.
I tried the latest nightly and the problem seems to be fixed. Will this be backported to Eden or is more work required?
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I test the latest version and everything work fine so far!
great job!