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pap player still broken, anyone working to fix this?
HTPC: Motherboard: Asus F2A85-V, CPU: AMD A10 6800K, RAM: Kingston XMP BEAST 16GB, Samsung 840 EVO 250GB, LG CH12NS30 Blu-Ray drive, Samsung, and WD various 2 and 3TB for storage, Windows 8.1, one for all remote/FLIRC, Logitech z906 surround system.
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2012-07-30, 23:34
(This post was last modified: 2012-07-30, 23:39 by Death-Axe.)
So is the AE dev still MIA? and why is there only one person working on this? the engine is still broken. For some videos, AE is incapable of outputting audio without the video juddering about. The only way to get these videos to play correctly is if I set to direct sound, and disable all of the options like dolby capable receiver etc. But then obviously I don't get 5.1 audio.
The only format it is not having problems with is DTS,just about all of my movies hd and all have dts audio, and they all play fine.
Dolby suffers from slowdowns, and even an video that has mono audio. An interesting example is evangelion: the ogg vorbis stereo eng audio, video plays fine. But on 5.1 HE-AAC it is choppy.
Tried to be helpful as I can with details, logs etc but it seems I'm just waving my dick in the wind here.
Edit: AAC defiantly not working as it should.
HTPC: Motherboard: Asus F2A85-V, CPU: AMD A10 6800K, RAM: Kingston XMP BEAST 16GB, Samsung 840 EVO 250GB, LG CH12NS30 Blu-Ray drive, Samsung, and WD various 2 and 3TB for storage, Windows 8.1, one for all remote/FLIRC, Logitech z906 surround system.
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jjd-uk
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The dev's working on AE put in a lot of work during the first 6 months of the year into getting AE merged into the XBMC master branch, although it can be frustrating from a end users point of view not seeing any updates please cut them some slack, as remember this is all done on freely on their own time and they are well deserving of a break after all their incredible efforts on AE thus far.
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jjd-uk
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An update would be nice even if it's just a "haven't the time due to busy personal/work stuff" or "spent so much time on xbmc that wife threatened to divorce me so taking a break".
As AE is now merged into mainline branch then any of the dev's can work on it, but no doubt due to the other stuff like the new Android port then there's probably other priorities at the moment. There's also work needed I believe to get all platforms up to the same standard so maybe progression is halted on Windows builds until other platforms catch up.
What ever the reason for it being quiet around here this will definitely have to change once Team XBMC decide there is a need to get Frodo pushed out for an official release, so I would expect activity to pick up again towards end of year.
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I'm still using the Frodo Alpha 3 build, and really have had very little problems. AudioEngine works fine in that build. I'm patient enough to wait for work to resume on AudioEngine, and just like jjd-uk said, once the push moves toward the betas and then official release, all will be addressed.