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@Raytesrak: The information is in the textures database. You're welcome to query it and come up with a small script to clean it up.
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Keep in mind, if you only have a small amount of memory, like on an Android device or an ATV2, you can still use pathsubs to share/move thumbnail storage itself. Same with Symbolic links and dropbox solutions. This is better default behavior, but doesn't remove other solutions.
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2012-10-16, 20:50
(This post was last modified: 2012-10-16, 20:51 by Ned Scott.)
Testures db stores info about the cached files themselves, but the url for the images to be downloaded are stored in the video db.
I'm not really sure on the full technical details, but it's very possible that it won't make a difference in a PXE/network boot situation. Even with local drives, sometimes the slowdown isn't that noticeable, but other times it can make a big impact. It's not just a technical viewpoint either, since we've had people post about the slow down on the forums before.
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A shared thumbnail directory will still be of use for anyone who is using one to save file space on a device with limited internal memory. Other than that, the download (or attempt to download) will only happen once. If it's an issue to download again from the internet, one can always use the export option in XBMC to place the images along side the media (after the first client has downloaded them), and the other XBMC clients will load the local images instead of looking for them on the internet (the reason this doesn't really work in v11 is because v11 has no way to check /refresh missing thumbnails, local or not. It just looks at it as if there is no thumb having been set).
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Well, I imagine situations where more than one device has low memory (multiple R-Pis or ATV2s in each bedroom, for example), but yes, I should have said "a path sub'ed thumbnail directory" instead of a "shared" directory. Though technically speaking, the two are the same in this case (you have to use a file share to move the thumb directory off the original machine) even with just one XBMC box.
As for not moving textures db to mysql, I don't know. What that would take and what it would impact is over my head. I do know that MySQL in general is seen as a dead-end for library sharing, and the Team is more focused on supporting efforts to improve UPnP sharing to replace MySQL.
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Hi I have just installed frodo on one of my machines. I have previously been using a shared thumbnail folder via path substitution, how should I now proceed. Is it best to take out the path subs from advanced settings. I will be upgrading all of my machines in due course once I figure out why I have no sound and why I am getting v low fps.
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As bilbonvidia said, I would like to know this as well. Is it better to remove the path substitutions from advanced settings or not?
I think all righthtinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired.