2007-01-31, 02:04
solexalex Wrote:"demineur" I don't know the english word for it...
the game you push squares, and a number display how many bombs are around your shot !
It should be VERY easy
minesweeper. I think thats what its called anyway
solexalex Wrote:"demineur" I don't know the english word for it...
the game you push squares, and a number display how many bombs are around your shot !
It should be VERY easy
Asteron Wrote:Just keep in mind that I don't know of anyway in XBMC to draw lines or freely rotate images. You could make an effort to fake these but it would cause hardsihp...
solexalex Wrote:Ohh ! I just had a look in the xbmcgui lib documentation and I was so surprised that no 'angle' parameter was available for the controlImage ...
It could be so interesting to add it !
Another solution (never tried) : use a button with as only texture the image, then set the angle parameter to make it rotate... ?
Quote:List of (possible) games at this moment:
Break-Out (Arkanoid)
Light-Cycles (Tron)
Pong
Asteroids
Frogger
Pacman
Buzzer (Trivial)
Wild Gunman (using joystick to move visor)
Galaga (aka "Space Invaders with Steroids" )
XBill
Missile-Command
(New) GuitarHero (I think is easy enought to develope something similar on phyton without 3D...)
(New) PyDDR (Yes, we have StepMania, but why not?)
solexalex Wrote:Another solution (never tried) : use a button with as only texture the image, then set the angle parameter to make it rotate... ?Brilliant!!
El Piranna Wrote:This topics is "What python games do you want", not "what python games i want" Please, help me!!! :pI think you are better off finding python game coders than finding games to code. I mean there are only 3 of us so far.
Asteron Wrote:Brilliant!!I think you are better off finding python game coders than finding games to code. I mean there are only 3 of us so far.
Asteron Wrote:I just tried making a crazy experimental basic 3D wireframe engine / fluid dynamics simulator only to discover that the "angle" field on the button only affects the angle of the button label and not the texture! lol
I guess that hack is out for now
Asteron Wrote:Hey thats a good idea!
And at 720x480 we would only need 345,600 controls to fill the screen With 64MB of ram that should be super easy
solexalex Wrote:skin supports rotating control isn't it ? would it be so hard to port it to python ?I'll try to take a look at that. I am setup for compiling but havent dabbled too much with the code....
El Piranna Wrote:Oh! There's no FrameBuffer?Fun times The wiki and the link in my sig are good resources. A lot of us actually hang out in the irc channel at irc://irc.freenode.net/xbmc-scripting
I promise it: i'll learn python when i finish my exams and i'll go to see what can i do to help with this.