2013-03-11, 21:39
not gonna happen anytime soon. it's a libretro limitation. emulator saved states (serialized RAM) is in the works
(2013-03-11, 21:39)garbear Wrote: not gonna happen anytime soon. it's a libretro limitation. emulator saved states (serialized RAM) is in the works
(2013-03-11, 08:14)garbear Wrote:(2013-03-10, 23:17)Dondi Wrote: I'd like to resurrect the idea of a RetroGames screensaver. It may be a little outside the scope of this WIP, but maybe someone smart enough could make this a reality, because frankly, the current screensavers in XBMC are simply lacking and uninteresting IMO.
This is a great idea, I love the Video Fanart screensaver, it's fun to just sit and watch the fanart from all your movies flying by. For RetroGames we'll need a way to obtain the trailer/gameplay videos - either scraping, or just running the game & capturing the output. Once we know which game the media belongs to, it's a simple process to short-circuit a button to starting the game.
(2013-03-12, 10:11)st graveyard Wrote: Or local content, as it is with RCB now? I love this idea as well. I think I will be watching the screensaver all day instead of playing the actual games ;-)
(2013-03-12, 18:57)Bstrdsmkr Wrote: This idea was batted around a few hundred posts ago lol
IIRC, the conclusion was that it depends on the emulator. It would be pretty sweet if libretro could implement a a common netplay structure sort of like Unity3D's standard networking setup, but I think their team is pretty small and they've got bigger fish to fry ATM.
About the screensaver, I think this could be implemented in Python once everything is implemented and ironed out. Gotta watch that feature creep lol
(2013-03-12, 19:34)Dondi Wrote:(2013-03-12, 18:57)Bstrdsmkr Wrote: This idea was batted around a few hundred posts ago lol
IIRC, the conclusion was that it depends on the emulator. It would be pretty sweet if libretro could implement a a common netplay structure sort of like Unity3D's standard networking setup, but I think their team is pretty small and they've got bigger fish to fry ATM.
About the screensaver, I think this could be implemented in Python once everything is implemented and ironed out. Gotta watch that feature creep lol
Thanks for the reply. The impression I got from squarepusher's response on the NetPlay stuff here was that it was front-end dependent. I just threw this out there and I'd be cool if this could make it into RetroPlayer AFTER release as a future feature request waaaay down the line
(2013-03-12, 20:12)squarepusher Wrote: Anyway, regarding other things - I saw the proposed 'Kickstarter' by Ned Scott and while I appreciate the effort and don't want to shoot down any ideas from people who really like to help me (I am aware that my stance on 'donations' makes it hard to actually do any fundraising to begin with) - some of my teammembers really don't like the idea of a Kickstarter for reasons that it's impossible to set a max amount of money limit and you have to create all these garbage 'incentives and rewards'. We don't like to be at the receiving end of some bicker fest over a money pool and how the money gets split - don't see this as me making character judgements or anything - it's just that 'money' has its tempting sway over people that makes them do things they normally would not do.
Basically - I would like to ensure that our project doesn't turn to shit over money - it's all too easy for a project to 'die' due to quibbles over mony and we are not going to play that BS game - ever - I learned my lesson with Halsafar back in 2011 on that issue. So if the audience cares and if people truly want to see this project prosper - please help us out in this endeavor and not have us resort to Kickstarters or other questionable money grabs (something like Chipin would have worked out but unfortunately they're dead now).
(2013-03-13, 00:32)garbear Wrote: do a fresh checkout, `git checkout garbear/retroplayer3 -b ...`