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It's likely just a matter of someone getting enough time to work out the various issues with Retina video playback on the iPad. The GUI is already rendered in retina.
In other words, all in good time.
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It is a matter of gpu2cpu bandwidth that we clamped the resolution on ios. There was a solution i started working on which gets rid of the need to copy textures from gpu to cpu memory and back (gpu2gpu so to say). But this approach is only available since ios5 sdk and we didn't bump yet because the ios5 sdk gave a lot of hazzle to us. We will have to live with that at least for gotham - and depending on how much harder real live will be then it might be possible that we bump to a recent ios sdk version and i can look again into the gpu2gpu approach.
AppleTV4/iPhone/iPod/iPad: HowTo find debug logs and everything else which the devs like so much:
click here
HowTo setup NFS for Kodi:
NFS (wiki)
HowTo configure avahi (zeroconf):
Avahi_Zeroconf (wiki)
READ THE IOS FAQ!:
iOS FAQ (wiki)
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Thanks for the replies guys, I completely understand that it will be a while, it's just comforting to know that its not entirely forgotten and might get looked at at some point in the future.
Memphiz, if its not too much trouble could you clarify a couple of things for me?
From your post, am I right in thinking that you said xbmc is mainly pre ios5 SDK? And ios 5 sdk gave you guys a lot of trouble, any idea on whether ios 6 or 7 sdk is any better or is that not even worth looking at yet?
Little confused with 'We will have to live with that at least for Gotham' - does that mean that nothing will change until after Gotham? And then maybe post Gotham you guys might look at bumping to a more recent ios sdk? Roughly speaking, I guess post Gotham will be around mid 2014?
I take it that the retina resolution on ios is relatively easy on ios 5/6/7 sdk, but those are giving you other issues non related to retina resolution? Basically just trying to understand why other players such as avplayerhd or rushplayer etc work.