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I know that the Android client is on the list, but I was wondering if you could provide any insight as to timing of its availability; and potential benefits/pitfalls?
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I'm not sure we have any information above and beyond the answers given in the suggestions thread.
We have no timeline because we have no developer with the proper devel environment to do the builds.
The XBMC team, plug-in devs, skinners, etc. do this for us for FREE in their spare time because they want to. Think about that for a second before you start bitching...
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I think the benefits are obvious. Pitfalls are, depending on your andoid device, bandwidth issues. So to support a more mobile environment transcoding will be needed to make it work which we currently don't support.
But things are looking up for android. We have some work going on behind the scenes to bring up an android client for xbmc - but this effort is in its infancy. We still could use android developers here. But its not like nothing is happening.
Even more exciting is we are also in collaboration with another group that has support for transcoding to android and other devices. This work is progressing nicely, but still has a ways to go. It also has a lot of moving parts since it is a collaboration, so there are other project schedules to take into account.
Its obviously too early for either of these to provide timing, but stuff is happening and personally I am very excited. So I say, stay tuned, we will provide more info as things firm up.
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Well doesn't that sound interesting! Mediabrowser3 by any chance (fingers crossed, I really like their solution)?? Looking forward to it!
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well it compiled without any modifications (who knows it it works though!), it's just the hoop jumping required to setup an environment to actually compile it (for someone who is not very linux literate). We probably could have just waited until we were in the official repo, then the XBMC jenkins build system would have done this all for us hehe.
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I've got an Ouya running Frodo if you want me to test anything
If I have been of help, please add to my reputation as a way of saying thanks, it's free.
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I wasnt game to try building for frodo, took me this long to get a dev environment capable of building gotham, with the various SDK and NDK and other dependency versions. Not sure if Frodo requires different versions of these things. I willl give it a shot if i have time though
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Amazing work scarecrow! I when ahead and put it on the download page for gotham. Are you going to try frodo too?
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2013-12-27, 23:24
(This post was last modified: 2013-12-27, 23:25 by scarecrow420.)
It's a bit tricky because the XBMC build auto magically embeds the xbmc_pvr_addons GitHub repo and builds them as a dependency. So since we aren't officially in frodo I'd need to make it use our repo and not opdenkamp's . That's not really a big deal, the main issue is that the whole build process seems to be different in frodo, and I had only just gotten across how it worked in gotham. Also there could be different NDK used in frodo times. I may look into it but no promises lol
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If its that involved, its probably not worth it to get this going for frodo IMO.