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2014-02-11, 19:44
(This post was last modified: 2014-02-19, 21:32 by xvz12.)
I've been using XBMC since Frodo 12.0, & have switched to the Gotham alphas as soon as they were available, with very good results. However, when I updated to the Gotham 9 nightly build, it acts like I have a stuck key....the main menu scrolls past at a dizzying pace, with manic clicking sounds (default confluence skin). I am completely unable to get it to do anything...I still have cursor control, but am unable to click on anything. I've installed pretty much every one of the current nightlys, all with the same result, I've had to drop back to Gotham alpha 8 to correct this. I'm completely clueless on this, any ideas would be appreciated, thanks.
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I made my own (linux) build that behaved like this. I had to configure with "--disable-joystick" to get it usable.
My guess was that something on my machine looked like a joystick (e.g. an accelerometer) and was constantly triggering.
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2014-02-11, 23:13
(This post was last modified: 2014-02-11, 23:13 by scott967.)
Yes, that is a "feature" introduced into Gotham. There is a generic joystick keymap file and joysticks are enabled by default. If you have some game controller on your computer, Gotham will assume you intend to use it to control XBMC. What I do is install and run Gotham, exit, then search guisettings.xml for "enablejoystick" and change the setting from true to false. If you do need to use a controller input you can disable joystick.xml and setup a custom one that ignores the button that is sending presses to XBMC.
scott s.
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There is a GUI switch for it as well. XBMC -> Settings -> System -> Input devices
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Do we know what is causing the phantom input? If it's enough of a problem then I'm sure we can change the default setting.
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Kib
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In this case it was an actual joystick on its side...
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(2014-02-13, 06:43)Kib Wrote: In this case it was an actual joystick on its side...
For everyone? Even Popcornmix?
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Kib
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No probably not. Sorry, not at my sharpest at 5:45 am