2004-05-17, 02:14
hey guys, i posted a topic here that asked about xmv's on xbox-scene...
xmv's are most commonly found on game discs as demo's or menu systems, and there's an abundance of them on the monthly xb mag demo discs because those discs are generally comprised of nothing but game demo's and video's.
i'd like to be able to view these xmv's within xmbc, but i'm not sure who to ask. considering mplayer is a linux based application and would never actually benefit from including the xmv codec, and the xmv is a proprietary format/codec supplied by the sdk (from what i read, but that may be false), where should i be asking for support?
?ziggy? in another post gave a few details about the xmv format, and that the video codec was something along the lines of wmv. so i tried changing the extensions recognized by xbmc to include .xmv... but.. uh... that didn't work. hah.
so where do i go from here? butcher from my post on x-s said it would be trivial, but at the same time it is in fact a codec, which you have all explicitly pointed out is not something the xbmc team deals with. so would the xbmc team be willing to make an exception with this particular sdk supplied codec?
xmv's are most commonly found on game discs as demo's or menu systems, and there's an abundance of them on the monthly xb mag demo discs because those discs are generally comprised of nothing but game demo's and video's.
i'd like to be able to view these xmv's within xmbc, but i'm not sure who to ask. considering mplayer is a linux based application and would never actually benefit from including the xmv codec, and the xmv is a proprietary format/codec supplied by the sdk (from what i read, but that may be false), where should i be asking for support?
?ziggy? in another post gave a few details about the xmv format, and that the video codec was something along the lines of wmv. so i tried changing the extensions recognized by xbmc to include .xmv... but.. uh... that didn't work. hah.
so where do i go from here? butcher from my post on x-s said it would be trivial, but at the same time it is in fact a codec, which you have all explicitly pointed out is not something the xbmc team deals with. so would the xbmc team be willing to make an exception with this particular sdk supplied codec?