Posts: 2
Joined: Feb 2014
Reputation:
0
Ignore my last post. I got around it by copying the file to a different path.. I'm now having issues running it but I believe this is because I'm trying to install it onto raspbmc so it isn't locating certain files.
Posts: 63
Joined: Oct 2013
Reputation:
0
Work this visualisation on arm cpu ?
Posts: 8
Joined: Jul 2014
Reputation:
0
+1 I would have it in Android
Posts: 11
Joined: Dec 2013
Reputation:
0
micnda
Junior Member
Posts: 11
Hi has anyone got this to work on Raspbmc? Every time I install the VSXU from github.com/vovoid/vsxu and follow the instructions I get this error.
root@raspbmc:/vsxu/build# make
Scanning dependencies of target vsxu_engine
[ 1%] Building CXX object engine/CMakeFiles/vsxu_engine.dir/src/vsxfst/Common/StringConvert.cpp.o
cc1plus: error: bad value (nocona) for -mtune switch
make[2]: *** [engine/CMakeFiles/vsxu_engine.dir/src/vsxfst/Common/StringConvert.cpp.o] Error 1
make[1]: *** [engine/CMakeFiles/vsxu_engine.dir/all] Error 2
make: *** [all] Error 2
root@raspbmc:/vsxu/build# make install
Does anyone know what causes this error? Am I missing a dependency to make this work? I've tried searching this up and cc1plus is part of g++ which I have installed. nocona seems to be an acceptable command for cc1plus. Any help would be appreciated.
Posts: 1,506
Joined: Nov 2013
There is only opengl glue. No point in trying on arm toys unless you plan to port it.
Posts: 11
Joined: Dec 2013
Reputation:
0
micnda
Junior Member
Posts: 11
K thanks didn't realize pi was arm. Thought that if it was Linux base it would be ok. Oh well back to the hunt for a good visualization.
Posts: 1,506
Joined: Nov 2013
i have updated this to use vsxu 0.5.0 and added proper preset support in my fork
https://github.com/notspiff/visualization.vsxu
also debian/ubuntu packaging if somebody wants to package it up. you'd have to copy the vsxu packages from ppa:vovoid/vsxu-release for ubuntu, debian you'd probably have to package vsxu first.
a lot of the presets break here. i'm not sure if it is a code issue or a hardware issue or upstream bugs. i'd love if some more peeps could report on their findings in that regard.
Posts: 1,506
Joined: Nov 2013
Looks like nobody cares but; i have fixed (submitted upstream and accepted) a vsxu upstream bug which affected multiple preset dirs. So for a fully working addon you need what will become vsxu 0.6
Posts: 7,658
Joined: Jun 2011
Reputation:
288
you need to install some kodi dev packages. on ubuntu, using one of our ppas: sudo apt-get install kodi-addon-dev kodi-visualization-dev
Posts: 1,506
Joined: Nov 2013
you also need to cherry-pick a commit that hasn't hit mainline yet;
https://github.com/Montellese/xbmc/commi...8f688f7e04
Posts: 4,061
Joined: Oct 2007
Reputation:
90
zag
Team-Kodi Member
Posts: 4,061
Some screenshots of this running in Kodi would be nice to drum up interest.
Just stumbled on this myself as well.