2014-12-12, 05:22
(2014-12-12, 00:42)garbear Wrote: First things first - the RPi isn't fast enough to run a N64 core. even the most optimized code will probably never exceed a playable FPS. however, given moore's law, a (distant) future RPi might have enough oomph to make this a reality.
Second, I'm thinking of adding a TCP transport to the Game API. this would have two benefits: multiplayer support, and the ability to run a libretro core on a different machine. so you could run a core on a fast computer, and either do multiplayer - by sending the video/input to a RPi client - or simply run the core in the background and do single player on the RPi
not sure how well this would work for 3D rendering, maybe the host could render the graphics and loopback the RGB data so it could be sent to a client...
Most exciting post of 2014, maybe ever.