2015-09-15, 20:09
No offense, but that question has been asked many times before in this forum. I'm sure you can find the answer by reading on the subject here and in the other threads
(2015-08-26, 00:44)Heat Wrote: Closest I could find is the Libretro Wiki. Has a page for every core showing its features,bios needed, files supported and compatibility/issues.
There is also Emu General Wiki that compares every same console emulator.
(2015-08-26, 14:44)Heat Wrote: Meteor still doesn't have audio, and now it doesn't detect the input. Goes for the default one.
mGBA has sound, but it also doesn't detect input.
Bettlee GBA displays the error "Error opening game name.gba".
VBA-M has some audio distortion (and delay?, not 100% sure of this one), and doesn't detect the right and left bumper button
VBA-Next didn't have any problems with the audio, but in the game Harvest Moon Friends of Mineral Town whenever I opened the menu instead of a white screen for a few seconds, its a green screen. Or in the beginning when putting the names on character,farm etc, it flashes green. VBA-M didn't have that issue. Screen. It also didn't register the L/R button presses.
Oh, also entering/exiting the calendar shows a purple screen.
gba debug: http://xbmclogs.com/pbqqke4c0
(2015-08-27, 23:16)natethomas Wrote: Just tested bSNES using smc files. Also doesn't work. Same issue as the sfc files.
(2015-09-24, 04:43)garbear Wrote: Thanks for the links! It looks like the libretro wiki has a database for button images across the different platforms. this is awesome! hopefully I can integrate this data into my input project
(2015-09-24, 04:43)garbear Wrote: I think we need a more organized way to report these kind of issues. Maybe using github issues for the add-ons hosted at https://github.com/kodi-game ?
I'll upload a new build in the next few days. There's a few fixes that have gone in over the last month, nothing major. I'll also include a repo for IARL so it can be installed within Kodi.
(2015-09-24, 17:16)Heat Wrote: You mean like an issue page for the individual cores, or one in general?
(2015-09-25, 05:39)garbear Wrote: I was thinking opening issues directly on the core's add-on page e.g. https://github.com/kodi-game/game.libretro.bnes/issues for bNES issues
(2015-09-25, 17:33)Maboz Wrote: 2. I tried launching a NES game from IARL, the game starts, but the gamepad keeps controlling Kodi instead of the game (and if it would control the game, how do I exit from it with the controller?)
(2015-09-25, 19:32)Heat Wrote:(2015-09-25, 17:33)Maboz Wrote: 2. I tried launching a NES game from IARL, the game starts, but the gamepad keeps controlling Kodi instead of the game (and if it would control the game, how do I exit from it with the controller?)
Did you also set the controller for nes in the input menu? Happened to me a couple of times.
As for exiting, well, I use the 360 pad, and I set it as: A=A, and B=X so I have the B button, which is the cancel button available. Pressing it exits the game, or you could use a mouse and hit the stop button in the kodi video overlay.
(2015-09-25, 13:49)Heat Wrote: I tried the new build, now kodi dims like its inactive when I use the controller for a while. And got a crash and an error saying "Microsoft Visual C++ Runtime Library- Runtime Error! This application requested the runtime to terminate it in an unusual way. Please contact the aplication support team for more information.".
(2015-09-25, 13:49)Heat Wrote: About the controller, when I finish the input on the default setting, and I press any button that is not the B button(to get out to the game settings window) it starts the input process all over again. So I have to set one controller, go back to the game settings menu, and enter it again to choose the controller I want to set. If I press left or right on the controller menu, that is set as the first input on the controller I recently finished setting up.
(2015-09-25, 17:33)Maboz Wrote: 1. My gamepad has a right analog stick, but RP doesn't seem to detect its movement, all the other buttons are detected. It's a Saitek P2500 Rumble.
(2015-09-25, 17:33)Maboz Wrote: 2. I tried launching a NES game from IARL, the game starts, but the gamepad keeps controlling Kodi instead of the game (and if it would control the game, how do I exit from it with the controller?)
(2015-09-25, 19:32)Heat Wrote: As for exiting, well, I use the 360 pad, and I set it as: A=A, and B=X so I have the B button, which is the cancel button available. Pressing it exits the game, or you could use a mouse and hit the stop button in the kodi video overlay.
(2015-09-26, 01:40)garbear Wrote: How can we exit games when the entire controller is absorbed by the game? Long-pressing, or a button combo maybe?
(2015-09-25, 20:14)a1rwulf Wrote: Guess how often I hit this B button by accident
Quote:For the crash, can you post a debug log?
(2015-09-26, 01:40)garbear Wrote:(2015-09-25, 17:33)Maboz Wrote: 1. My gamepad has a right analog stick, but RP doesn't seem to detect its movement, all the other buttons are detected. It's a Saitek P2500 Rumble.
Does it work in vanilla Kodi? Can you post a debug log please?