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not sure about the neogeo.zip
is that the bios file?
If so where does it go?
Also, what emulator are you using?
Thanks!
Posts: 50
Joined: Feb 2009
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0
I have xbox 360 remote configured to work with kodi, all keys and joystick work except when I launch an emulator! Is there a way to configure the 360 remote to work with snes emulators?
thanks
Posts: 351
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I tried again with latest openelec generic.
The issues left :
- no option to choose the emulator for a specific kind of extension or on a directory, for example a pcx rom open with amiga emulator...
- flickering with mupen64plus, with crash at start sometimes
For the rest, its really in a good shape, specially the input controller work, good work Garbear !
Will test more accurently when garbear pr will get include in master.
Bibi
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Hi,
I dont know if the issue is related to openelec build or anything else, but i dont like the automated way to launch roms, even if you can change the default emulator in a xml file.
An idea :
Create a categorie "game" on a folder like when you scrape a movie, and proposed a list of emulators which will appear when you press ok on one of the game inside the folder.
But as you said first the input pr and next it will be time to improve the rest.
Thanks again Garbear
Bibi
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garbear
Team-Kodi Developer
Posts: 2,954
Being able to set the default emulator on individual folders, games, platforms, etc. is a good idea. This entails a database to store the configuration.
I've tried scaling our existing movie/tv show/music databases to include games, but our database system is kind of a mess. I ended up with a even bigger mess and gave up. I also tried starting from scratch and bypassing the entire thing, but this quickly became too massive a project. Also abandoned.
What we need is an ORM wrapper. This is kind of a compromise between the two approaches. It lets you interface new code and existing code with very little overhead. Currently, the best candidate is ODB, but generating the glue code requires changes to our build system which haven't been worked on yet.
On the bright side, once this is complete, many things will be possible, including per-folder, per-platform and per-game emulator settings. We also get a game library, but our game scraper to fill the library isn't finished yet. Much progress has been made on that as well. Good things to look forward too.