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fritsch
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You get the same skips with passthrough disabled?
First decide what functions / features you expect from a system. Then decide for the hardware. Don't waste your money on crap.
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fritsch
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I see nothing suspicuious on the logfile ... especially not between the two codec info presses, in short: no idea.
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fernet said once, skip means the rendere is too slow... is then the cpu too slow?
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fritsch
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2016-03-03, 18:22
(This post was last modified: 2016-03-03, 18:25 by fritsch.)
Skip means: render too slow, yes - so that RenderManager is starting to skip frames.
Drop means: last resort -> decoder should throw decoded frames away ...
Check with which content it happens, if it's 1080i50 - change the deinterlacing method from MCDI to Bob(*) and see (also bilinear scaling, which should be default when you use the settings I said). If it's 720p50 - change the scaler to bilinear and see what happens.
* Bob: is done in OpenGL -> this increases CPU load, but decreases gpu load.
* VAAPI-BOB: is using VAAPI for deint.
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fritsch
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I rebased and dumpfixed the build to use our new theme now ... there might be rough edges, but my schedule is pretty filled currently - so don't expect anything being fixed before next week.
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I will try the new build after work and see if it has fixed the "black screen and mouse pointer only"-issue. If not I will provide logs.
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