2016-06-15, 21:33
Guess I'll wait awhile. Still can't do fresh install of Nox for Krypton, kodi log uploader keeps throwing errors. No hurry, it'll come.
![Smile Smile](https://forum.kodi.tv/images/smilies/smile.png)
(2016-06-16, 00:07)_Andy_ Wrote: I like to try the Kodi Krypton version of Aeon Nox. So i downloaded the git and extracted to the Kodi17 addon folder.
Start Kodi 17 but i can't see the skin. I can only see Estuary and Estouchy. In the logs i can't find nothing.
Do you have any idea why?
(2016-06-16, 02:38)_Andy_ Wrote: Thank you @ShadowTek for the great honor. This skin is the best and at that time i did only some modifications to get it work. Now there is a much better team at work. And i'm grateful this skin have improved so much.
Much more options. Much more to play. :-)
I'm not good at skinning. I'm much better in Objective-C, .NET, Android Java and some other languages i need for my home automation.
I hope the team will stay together and improve the skin in future.
(2016-06-16, 04:35)_Andy_ Wrote: @bsoriano thank you that did the trick.
But i have no menu items in the main main menu. I guess i have to update some addons to krypton as well. Especially the skin helper plugin.
(2016-06-15, 19:17)ShadowTek Wrote: Hello Madnox team, great work on new RC2, wow!!! I don't see how you guys keep coming up with ways to make this skin better and better!!
A few things
Music shelf3D view (artist level, the 3D look) I noticed the logos are too far to the left and cuts off some logos, I found setting it to <left>280</left> is the best.
Also when you enable spine text, the text is only on the spine for the focused artist and is too far too the left for non focused artists. Changing it from <left>-519</left> to <left>-505</left> solves the issue.
Genre shows twice, simply deleting the one under music fixes the issue.
Note I only use shelf3D for artist level in music so don't know if this causes issues with other stuff.
If Meowmoo dont have the time, i can check this... but i have to rebuild my sql database first hehe
If you wanna see what the changes look like, here is my file View_750_Shelf
When you use sets movie submenu and showcase view=boxsets, the poster is still missing. (and you don't use group movies in sets)
To fix that, in Includes_Viewtypes.xml
Find:
Code:<control type="image"> <!-- Posters Poster right -->
<left>1591</left>
<top>78</top>
<width>264</width>
<height>400</height>
<texture background="true" diffuse="thumbs/movieposter_mask.png">$VAR[ListPosterVar]</texture>
<fadetime>200</fadetime>
<bordertexture border="-50">thumbs/poster_shadow.png</bordertexture>
<bordersize>0</bordersize>
<animation effect="rotatey" center="auto" start="-45" end="45" time="0" condition="true">Conditional</animation>
<camera x="1250" y="370"/>
<animation effect="zoom" end="112" time="0" delay="0" reversible="false" condition="true">Conditional</animation>
<visible>![StringCompare(Control.GetLabel(4420),fourthumbs) | StringCompare(Control.GetLabel(4420),fanart) | StringCompare(Control.GetLabel(4420),extrathumbs)]</visible>
</control>
And after add:
Code:<!-- Posters for sets: ShadowTek -->
<control type="image">
<left>1591</left>
<top>78</top>
<width>264</width>
<height>400</height>
<aspectratio>fit</aspectratio>
<texture background="true" diffuse="thumbs/movieposter_mask.png">$VAR[ListPosterVar]</texture>
<fadetime>200</fadetime>
<bordertexture border="-50">thumbs/poster_shadow.png</bordertexture>
<bordersize>0</bordersize>
<animation effect="rotatey" center="auto" start="-45" end="45" time="0" condition="true">Conditional</animation>
<camera x="1250" y="370"/>
<animation effect="zoom" end="112" time="0" delay="0" reversible="false" condition="true">Conditional</animation>
<visible>SubString(ListItem.Path,videodb://movies/sets)</visible>
</control>
<!-- END Posters for sets: ShadowTek -->
hmmm ive checked it here without that and i have poster...can you make a screenshot maybe ? ( always a good idea)
<aspectratio>fit</aspectratio> isnt legit - fit is not a proper command - i used a lot of "fit" before, and we get some problems with jarvis because of this
http://kodi.wiki/view/Aspect_Ratio