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IARL - Deprecated
(2017-12-12, 20:58)houdin24 Wrote: on lela version retroplayer libreelec it seems the context type menu not working for choosing options will that be fixed anytime soon

Sent from my SM-N950U
 Not sure.  It was working for me with either the latest OSX build or the just previous build of v18 that garbear put out.  I can't find any info on breakage of context menu's for v18 either, so I'd be hesitant to change anything.
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(2017-12-12, 19:04)zachmorris Wrote:
(2017-12-12, 09:23)Berl Wrote:
(2017-12-12, 05:42)zachmorris Wrote:  In the latest version of the addon, you can navigate to IARL Extras, then download the Genesis or PS1 list unfiltered.  If the game isn't listed there, then it's not available from the archive.   



Yo, Zack!   hope you can help me out with this.

ActivateWindow(Videos,"plugin://plugin.program.iarl",return)

i created sub folder in plugin.program.iarl/dat_files/
put copies of all of best of lists in there

plugin.program.iarl/dat_files/bestof/bestof.lists.xml

is it possible to return?

thank you in advance.   
The addon currently doesn't support dat files in folders.  But, I think I understand what you're trying to do.  Take a look at this example I put together quickly.  This xml list is just a list that links to other lists.  If you didn't want the 'Best of NES' and 'Best of SNES' to show up in the main list when the addon starts, you can hide them, and then use the example collector/folder list I linked to get into them (just because a list is hidden doesn't mean you can't link into it).  Does this make sense? 
 

Thanks a lot man, you rock!  oh and im loving the new extras lists.  you gave fba and neo geo some real love.  thanks again.
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can i ask a stupid question, what would be the difference in setting up for offline gaming, pointing each system to its own folder, or setting it up with say 10gig storage, where the game will go into say one folder.
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(2017-12-25, 05:01)kpop Wrote: can i ask a stupid question, what would be the difference in setting up for offline gaming, pointing each system to its own folder, or setting it up with say 10gig storage, where the game will go into say one folder.
 It all depends on how you use the addon.  When the addon gets to the cache size limit, it will purge the entire folder.  If you're a user that only plays a few games then you likely will not notice any difference.  If you're a data hoarder, then 10GB in games is probably not nearly enough space.  If you get into the range of 10+ GB of games, I'd reckon you're closer to the latter type of user, in which case setting up alternate download folders is probably going to work better for you.  The only other consideration is how much local space you have to download.  On an RPi with an SD card, then having a smaller cache size is probably necessary.
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Nothing says the holidays like gathering round the ol' HTPC to play WINSKI!
Image

Version 1.6.8 of IARL is released, changes include:
  • Update Quake List to fix launching and add mission packs
  • Add GB Classic and GB Color Best of List
  • Fix error if addondata cannot be edited
  • Added ability to update metadata for your favorites lists (author, description, images, etc)
  • Adding Windows 3.X Game list, to be used with DOSBOX (retroarch seems to require machine type to be set to svga_s3 to make WIN3 work)
  • Added VirtualBoy Game List
  • Update / cleaned up webutils to use just requests (thanks knightbaker)
  • Updated IARL extras list item to provide info on latest updates
  • Added the ability to share your favorites lists with the Kodi community (send to IARL extras) - share your lists!
That last bullet I hope works well enough.  We'll see how good or not good sharing will work.
The next update will likely bring a split between v18 and v17 versions of IARL.  There's enough changes in v18 now where the two aren't 100% compatible and keeping two for a while makes sense.

Happy holidays
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Sorry
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(2018-01-01, 18:23)Mossop Wrote: Sorry will this work on Xbox one? I set it up using tvaddons instructions but dependancey problems
 It may well be New Year's Day in most parts of the world, but that doesn't change the rules - no talk of tvaddons here, please, as per the forum rules (wiki).
Search | Banned addons (wiki) | Forum rules (wiki) | First time user (wiki) | FAQs (wiki) | Troubleshooting (wiki) | Add-ons (wiki) | Free content (wiki) | Debug log (wiki)Free Content
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(2018-01-01, 18:25)Prof Yaffle Wrote:
(2018-01-01, 18:23)Mossop Wrote: Sorry will this work on Xbox one? I set it up using tvaddons instructions but dependancey problems
 It may well be New Year's Day in most parts of the world, but that doesn't change the rules - no talk of tvaddons here, please, as per the forum rules (wiki).  
I don't have an Xbox one, so I can't say whether it works or not.  I'll gladly take all Xbox one donations though ;-)
The only instructions I provide are in the wiki here and in this forum, so any other instructions you're reading I can't vouch for.
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(2018-01-01, 18:25)Prof Yaffle Wrote:
(2018-01-01, 18:23)Mossop Wrote: Sorry will this work on Xbox one? I set it up using tvaddons instructions but dependancey problems
 It may well be New Year's Day in most parts of the world, but that doesn't change the rules - no talk of tvaddons here, please, as per the forum rules (wiki)

Not to mention those instructions are freaking stupid. zachmorris's repo is installed by default in the test builds. Adding a completely unrelated repo is totally pointless and redundant and a huge waste of time.
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Hi,

I tested your addon with my skin today and it works great. The only thing that doesnt match the skin, is the window that launches the games. 

Can you tell me what is the name of the skin file of that window. I think every skinner can crate such a skin file and add it to their skins, so that the addon is completely integrated in the skin.
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I would LOVE for skinners to do this.  I personally think my skinning ability sucks.

The window.xml is here and is pretty basic:
https://github.com/zach-morris/plugin.pr...efault.xml

Since this custom window resides in the addon directly, I think any custom skin window would either have to be included in my addon, or somehow rerouted to your skins window.xml.  The latter option I'd have to look into seeing how that would work best.

In general I'm open to making this easier for skinners.  Since I'm a skinner though, I don't really know what would need to change in my addon, so I'm up for suggestions.
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(2018-01-12, 02:49)zachmorris Wrote: I would LOVE for skinners to do this.  I personally think my skinning ability sucks.

The window.xml is here and is pretty basic:
https://github.com/zach-morris/plugin.pr...efault.xml

Since this custom window resides in the addon directly, I think any custom skin window would either have to be included in my addon, or somehow rerouted to your skins window.xml.  The latter option I'd have to look into seeing how that would work best.

In general I'm open to making this easier for skinners.  Since I'm a skinner though, I don't really know what would need to change in my addon, so I'm up for suggestions.

There are several addons that do this. They provide special skin properties l, that the skinner can use to build the required windows. If the skin doesnt have that windows xml file, then addon uses the default provided window by the addon.

Some examples for this are the global search addon and the next aired addons, maybe you can ask those developers to tell you how to expose the data to the skinners.
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Hello Everybody:

First of all, i want to say that IARL rocks. Best of the best.

I saw that IARL uses a temporary cache folder in the Kodi userdata folder by default (folder is named 'temp_iarl'). The cache size is by default set to Zero, meaning the addon will delete files and download every time you launch a game, so, i would like to ask if is there any way to download the ROM's thumbnails to avoid downloading them every time I launch IARL?

Can i use the online updater to download thumbnails within Retroarch like i did with Core Info Files, Assets, Autoconfig Profiles, Cheats, Databases, Overlays, Shaders? wil they stay? or will be download every time at launch?

I just want to avoid waiting for the IARL to download the thumbnails becuase it is hard to find ROM without the thumbnail.

Regards,

Mauricio F.
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Apologies if the answer to this problem is obvious, but I can't seem to get it to work after reading, watching, and Googling for the past many hours.

I am attempting to run IARL (v 1.6.8) on my Nvidia shield with Kodi 17.6. and Retroarch. I've got all the cores updated and have run the wizard. I'm aware of the bios requirements for some systems from setting up a Pi a while back.

My issue arises when I attempt to launch a game. I get the screen showing the box art for an snes game without any issues, but when I launch I find myself back in Retroarch. I assume that the Kodi add-on isn't pointing at the correct place to run the emulator, but I can't seem to find what I'm doing wrong.

Any ideas where my problem might be? Thank you in advance.
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Quote:I saw that IARL uses a temporary cache folder in the Kodi userdata folder by default (folder is named 'temp_iarl'). The cache size is by default set to Zero, meaning the addon will delete files and download every time you launch a game, so, i would like to ask if is there any way to download the ROM's thumbnails to avoid downloading them every time I launch IARL?
All you have to do to download the thumbnails is open the list and browse through it.  Once Kodi grabs the image the first time, it's cached in Kodi just like any other video or audio thumbnail.
Quote:Can i use the online updater to download thumbnails within Retroarch like i did with Core Info Files, Assets, Autoconfig Profiles, Cheats, Databases, Overlays, Shaders? wil they stay? or will be download every time at launch?
IARL has it's own thumbnails and doesn't really utilize retroarch's
Quote:I just want to avoid waiting for the IARL to download the thumbnails becuase it is hard to find ROM without the thumbnail.
Im not an expert on Kodi's image cache, some more info on it here.  As far as I can tell once it's cached, I think it's locally stored in Kodi's database until you manually get rid of it.

Just based on my experience, I can say that after Kodi gets the image once, the next time you browse that list, it will bring it up as quickly.  For super large lists, like MAME for example, there is a little more delay in the image appearing, but I think thats just Kodi trying to keep up with what image to display.

I will also note that IARL gets it's images from a lot of different sources.  If the source URL for the image is for whatever reason not available or slow to download, Kodi might just show no image at all for that particular game.  I have another little project in work that will hopefully speed up the image database / process in general, but it might be a little while before I get that into IARL.
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