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Ideally, Kodi should be able to play whatever is thrown at it, be it image, video, audio, or ROM. Zipping may be a best practice, but the reality is that many people have unzipped ROMs, or a mixture of zipped and unzipped. That's what makes it the de facto standard. If ROM managers support unzipped then RP should as well.
From what I understand Kodi will eventually be able to unzip on the fly, but there is still some work to be done with VFS implementation. There's also been a lot of discussion on Retroarch's GitHub about their own VFS for all cores. So it's progressing but will take a lot of effort.
As for compressing like a ROM manager, I would bet that eventually there will be an addon for that purpose. I may even give it a shot when I have some time to get familiar with python.
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I'm confused, and perhaps this thread can help. To my understanding, Retroplayer is now baked in to Kodi. I just installed Leia Beta 2 but I don't see the Game menu at all. I did see the GitHub thread which seems to have full Kodi Installers with Retroplayer... but does that mean that the Kodi builds are diverging? 1 with Retroplayer and another without? In the addons section of Kodi there are several game related addons (including bomberman and controller support) but no Retroplayer. What am I missing? Can you guys clear up my confusion?
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Retroplayer is baked into Kodi, but except for Bomberman, the game addons (emulator cores) are not. You need to enter a "cheat code" to enable the Games menu, unless you use Garbear's builds from the first page of this thread.
Some of the cores are pretty large, larger than Kodi itself. Including them would increase the inital Kodi install by a huge amount, so right now they are only packaged in Garbear's test builds.
Binary addons will (I hope) soon be able to be installed from repos like normal (python) addons. This will make it much easier to install the cores you want. But for now the easiest way to get started is using Garbear's builds.
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So here's a weird one I've encountered since getting my RetroPlayer build up and running from scratch.
I've got everything setup and working, including SNES, Sega CD, Dreamcast and PS1 system BIOSs in the correct user profile Kodi add-ons directories (running on Leia Beta1 Kodi Retroplayer branch on a Windows x64 machine with an XInput controller.) Getting a Dreamcast game to launch is still mostly unsuccessful, but I'm on integrated graphics so I'm willing to chalk most of the problem up to that. Turns out that some - not all, but some - PS1 games emulated through Beetle PSX would inexplicably ignore all controller input. I enabled debug logging and could see logs of all of my buttonpresses, and while Einhander and Vagrant Story would work fine, I noticed Final Fantasy Tactics and Gex would not.
I finally narrowed down the problem to Beetle PSX's settings - I needed to enable the Analog Button Toggle in Beetle PSX Advanced Settings to get the latter two games to see my input. No idea if this is classified as a bug or not, but hopefully this helps someone else out.
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In case someone is not using the Garbear repo but the standard one for the current Ubuntu LTS, is there a post or tutorial that would explain which parts/sources/gits I have to get from which place on the interwebz? Because I am not really sure which components are needed at the moment and who has the right version of it. In case of documentation for the setup and installation, there is a bit of empty space in that regard at the moment. Which is unfortunate, because it prevents people from testing RP due to the high entry barrier of not knowing how to even set it up properly.
AMD Ryzen 7 7800X3D | AsRock B650I | Geforce RTX 4070
Ubuntu 24.04 LTS | Kernel 6.10 | Nvidia blob drivers | Kodi v22
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MrSeb
Junior Member
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Hello, how do we activate all shaders? I did a test on Snes and I only have 2 shaders available. Thx