2020-08-09, 07:13
(2020-08-08, 06:31)drinfernoo Wrote:(2020-08-07, 09:00)jurialmunkey Wrote:(2020-08-02, 22:01)FXB78 Wrote: Just updated and noticed the new integrated Color Picker, which works great & removes some bloat from having the additional dependancy, nice job.
With this new function would it be possible to assign multiple Overlay Colors which could be cycled perhaps on a skin reload? I usually change this color myself every few days to give a different 'fresh' look so an automated Color change would be a welcome addition if possible
Yeah I'd been meaning to add the native colourpicker for a while now. I think that's the last thing that relied on skin helper (other than backup but that was kinda broken anyway so I've just removed that entirely).
It's a maybe on the randomised colours - I'm not sure how achievable it would be in the skinning engine alone. Could be done pretty easily with a script though.
I've got a colour matching option in the works that will pull colours based on the currently focused item (similar to what was in Aura using colorbox). I've actually already got it working in TMDbHelper - just need to implement it properly in the skin. Not quite what you're looking for, but can be a neat effect that keeps things fresh.
Just as an idea, what about per-widget overlay/highlight colors?
That could be a really interesting idea - particularly on a per menu section basis (e.g. Purple for Movies menu selection, Blue for TV, Green for Music etc.).
One of the big problems with changing colordiffuse on-the-fly in the skinning engine is that there's no transition animation - it just changes abruptly. Any transition needs to be scripted (e.g. the colour matcher in Colorbox (and now TMDbHelper) gets that nice transition by updating the property over several intervals via a gradient ramp).