2009-06-21, 11:42
phi2039 Wrote:I can't say yet why the GUIAudioManager would be reinitialized...
mmh I changed the log message from error to debug. Maybe it is still an error when it's called?
phi2039 Wrote:I can't say yet why the GUIAudioManager would be reinitialized...
phi2039 Wrote:Here is the problem:
Code:#18:54:29 T:3136 M:1064898560 DEBUG: CGUIAudioManager::Initialize
#18:54:29 T:5768 M:1064882176 ERROR: CThread::staticThread : Access violation at 0x0048cdd8: Reading location 0x00000024
Because we use a global DirectSound device, when the GUIAudioManager is re-initialized, it notices that the surrent device is det up for passthrough, and closes our DirectSound device, thus invalidating the pointer held by the renderer.
I can't say yet why the GUIAudioManager would be reinitialized...
elupus Wrote:I suspect that you only need to disable gui sounds during video playback to get the newer versionions to work.
david81 Wrote:Anyone tried this yet? I'm at work currently, otherwise I would.
elupus Wrote:I suspect that you only need to disable gui sounds during video playback to get the newer versionions to work.
david81 Wrote:Anyone tried this yet? I'm at work currently, otherwise I would.Tried, still the same.
phi2039 Wrote:...Might be nice to have a debug log with GUI sounds turned off...
elupus Wrote:I suspect that you only need to disable gui sounds during video playback to get the newer versionions to work.
It's quite broken both in windows and linux at the moment.