2006-01-05, 23:18
new skin system.
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(jmarshall @ jan. 06 2006,05:57 Wrote:it may be advantageous to have a separate skin strings.xml file that is consulted when the normal strings.xml file yields no labels. i'm not sure about that - which is why i ask for suggestionssounds like what i suggest recently in this thread. my thought was originally for skinners who use their own keymap.xml, but i realized the same approach would be perfect for strings.xml as well. i thought about how they current keymap.xml "fall-through" system works between global controls and window specific controls. i think this same concept could be applied for this purpose so regardless what the main strings.xml says, if an id is otherwise specified in the skin specific strings.xml, the skin specific strings.xml should take priority and be used instead of the main strings.xml (even if it isn't a new id in my opinion). personally, i'd like to see this approach for both keymap.xml and strings.xml.
(kraqh3d @ jan. 06 2006,12:35 Wrote:you and the damn keymap fall through... you just wont give up will you? i, personally, would be really pissed off if a loaded up a skin which altered *my* keymap.kraqh3d, geez man, my last post wasn't intended to push for the keymap.xml, i'd like to see it, but really, i was just using it moreso as an example to explain how the strings.xml stuff could work since the keymap is already on a similar system. sorry for the misunderstanding.
Quote:i think this same concept could be applied for this purpose so regardless what the main strings.xml says, if an id is otherwise specified in the skin specific strings.xml, the skin specific strings.xml should take priority and be used instead of the main strings.xml (even if it isn't a new id in my opinion). personally, i'd like to see this approach for both keymap.xml and strings.xml.
(kotix @ jan. 06 2006,20:38 Wrote:look @ the main skins sites and count how many skins are out there (i mean original skins, not mockups or copies), there are not more than the fingers of a hand, and i beleive they will be less after 2.0 skin vers. i personally don't even know if i'll never release a widescreen version of my skin because it took me already a lot of time.and yours is original .. right
the topic say "proposed changes for skin v2.0" but i still find bugs from 1.3 version...