2013-01-03, 14:05
Ah, thanx fritsch. Then i'm off to compile it from source, hopefully without to much problems but I bet this isn't my last post in this thread
(2014-03-14, 08:41)wsnipex Wrote: Xbmcs 3D(OpenGL) GUI is a legacy from the xbox days, where everything was a "game". Changing this to a more modern 2d windowing layer is a huge undertaking.
(2014-03-14, 08:41)wsnipex Wrote: Xbmcs 3D(OpenGL) GUI is a legacy from the xbox days, where everything was a "game". Changing this to a more modern 2d windowing layer is a huge undertaking.
(2014-03-14, 08:55)FernetMenta Wrote:(2014-03-14, 08:41)wsnipex Wrote: Xbmcs 3D(OpenGL) GUI is a legacy from the xbox days, where everything was a "game". Changing this to a more modern 2d windowing layer is a huge undertaking.
I don't agree with this. It's 3D graphics what makes XBMC UI rich and unique. The opposite is the case. You see desktop environments like Unity using 3D as well.