2014-05-11, 06:19
I've been doing some reading and found some very confusing things. First, I now believe I understand how AD works. It can and will look in local folders (provided Use Local Folders is enabled) to find locally stored artwork BUT only if named with a simple syntax (logo.png, disc.png and clearart.png for the artwork I am wanting to have). Now this will be scanned in ONLY if I run AD after importing my library or updating it to add any new movies.
Now when I export my library with fanart, XBMC may or may not also export the artwork AD added but will name it as FILENAME-logo.png etc, the same as it names posters and fanart. AD cannot automatically scrape/load/add local artwork that is named with the XBMC syntax. However, once extra fanart has been established for 1 movie XBMC will present easy options to add this artwork without needing to use AD if the artwork is named with the XBMC syntax.
So now my library of 1400 movies, each with clear logo, clear art and disc art files all named with XBMC syntax stored locally, to be added I need to manually add each piece of art to every movie OR rename every piece of art to the AD simple syntax and run AD to automatically add the art? Is my understanding correct?
For future additions to my library I would need to use the simple syntax naming, update my library and then run AD to automatically add the artwork, or use the XBMC syntax, update my library and the manually add the extra artwork myself?
Is there code I can change myself within AD to have it look for the XBMC syntax and not the simple syntax? I'd gladly do that to make my life easier. Or can this option not be added to the program itself? To use XBMC local file naming or AD local file naming?
It almost seems as though I should create duplicates of all this artwork for each movie using both naming syntax because XBMC will always try and export the artwork using it's naming but if something ever happens to my library again I would still need the AD syntax to be able to simply re-add all this art. Makes it even more difficult when I have to do this on my friend's library which is almost 1100 movies.
Now when I export my library with fanart, XBMC may or may not also export the artwork AD added but will name it as FILENAME-logo.png etc, the same as it names posters and fanart. AD cannot automatically scrape/load/add local artwork that is named with the XBMC syntax. However, once extra fanart has been established for 1 movie XBMC will present easy options to add this artwork without needing to use AD if the artwork is named with the XBMC syntax.
So now my library of 1400 movies, each with clear logo, clear art and disc art files all named with XBMC syntax stored locally, to be added I need to manually add each piece of art to every movie OR rename every piece of art to the AD simple syntax and run AD to automatically add the art? Is my understanding correct?
For future additions to my library I would need to use the simple syntax naming, update my library and then run AD to automatically add the artwork, or use the XBMC syntax, update my library and the manually add the extra artwork myself?
Is there code I can change myself within AD to have it look for the XBMC syntax and not the simple syntax? I'd gladly do that to make my life easier. Or can this option not be added to the program itself? To use XBMC local file naming or AD local file naming?
It almost seems as though I should create duplicates of all this artwork for each movie using both naming syntax because XBMC will always try and export the artwork using it's naming but if something ever happens to my library again I would still need the AD syntax to be able to simply re-add all this art. Makes it even more difficult when I have to do this on my friend's library which is almost 1100 movies.