2013-03-03, 21:33
1)
- In order to get the most out of it de-interlacing is run on a separate thread. This might increase CPU a bit but far away from being critical.
- When GPU load increases you would also see an increase of CPU load. The advanced de-interlaing methods of the old code use the minimum of 2 past and 1 future frame. This build uses 4 past and 2 future frames which increaes quality but also GPU load.
2)
You can set "adust display to match video" to start/stop. This method won't switch back to desktop resolution when leaving full screen video. Or simple set desktop resolution to 50Hz.
- In order to get the most out of it de-interlacing is run on a separate thread. This might increase CPU a bit but far away from being critical.
- When GPU load increases you would also see an increase of CPU load. The advanced de-interlaing methods of the old code use the minimum of 2 past and 1 future frame. This build uses 4 past and 2 future frames which increaes quality but also GPU load.
2)
You can set "adust display to match video" to start/stop. This method won't switch back to desktop resolution when leaving full screen video. Or simple set desktop resolution to 50Hz.