2012-05-12, 09:06
tjcinnamon: you're barking up the wrong tree. This thread is explicitly not about problems with AE!
As gnif pointed it out: my patch is made for people who want to stick with Eden until the next stable release of XBMC is out with all of the nice features of AE. Until then, Eden + HD-audio does exactly what it says. 100% Eden plus the additional capability of true streaming of compressed audio to external decoders like AVRs without touching audio contents in any way. Nothing more, nothing less.
The sheer size of this thread is an indicator of the problems people may experience from setting up their rigs to get working bitstreaming. Offering a crash test dummy to sort things out is the second purpose of my patch. Get it, install it, run it, and tweak your system until HD audio bitstreaming is working fine with your particular setup. As far as I can tell, there's nothing left that I can do to improve XBMC's audio handling code with respect to streaming issues. Look at my sig and you'll notice that my XBMC hardware is probably at the lowest limits of computing and graphics power required to run XBMC flawlessly on non-dedicated hardware with a general purpose OS and stock drivers. It handles everything that I've thrown at it just fine.
As gnif pointed it out: my patch is made for people who want to stick with Eden until the next stable release of XBMC is out with all of the nice features of AE. Until then, Eden + HD-audio does exactly what it says. 100% Eden plus the additional capability of true streaming of compressed audio to external decoders like AVRs without touching audio contents in any way. Nothing more, nothing less.
The sheer size of this thread is an indicator of the problems people may experience from setting up their rigs to get working bitstreaming. Offering a crash test dummy to sort things out is the second purpose of my patch. Get it, install it, run it, and tweak your system until HD audio bitstreaming is working fine with your particular setup. As far as I can tell, there's nothing left that I can do to improve XBMC's audio handling code with respect to streaming issues. Look at my sig and you'll notice that my XBMC hardware is probably at the lowest limits of computing and graphics power required to run XBMC flawlessly on non-dedicated hardware with a general purpose OS and stock drivers. It handles everything that I've thrown at it just fine.