Help with workflow for skinning
#3
As much as I hate to say it TheUni was right, I prefer GIT these days when developing skins because it basically lets you have a local repository on your PC with all the changes committed locally and separated and being able to be reverted (undo) one at a time or all together. If you decide later you don't like something.

You can even "branch" your skin of locally do some real crazy stuff to it while keeping the original "master" version untouched, then either merge the changes back into master or dump the whole lot. All locally on your PC.

Then when your ready you can push it somewhere on the web like github.

This is how I maintain the PVR versions of my skin I have the Master branch which is the main skin in the eden repos and then a pvr branch that has the changes I need for pvr and every time I push a new version to eden I merge all the changes I did from master into the pvr branch. And its pretty much all auto and I don't have to worry about any of it none of this pesky copy and paste stuff then guessing where to put it git knows Smile
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Messages In This Thread
Help with workflow for skinning - by Balinus - 2012-03-08, 22:15
[No subject] - by pecinko - 2012-03-08, 23:25
[No subject] - by Jezz_X - 2012-03-09, 00:03
[No subject] - by Jezz_X - 2012-03-09, 00:07
[No subject] - by Hitcher - 2012-03-09, 00:35
[No subject] - by Jezz_X - 2012-03-09, 01:45
[No subject] - by Balinus - 2012-03-09, 16:22
[No subject] - by pecinko - 2012-03-09, 16:28
[No subject] - by Martijn - 2012-03-09, 16:43
[No subject] - by pecinko - 2012-03-09, 16:48
[No subject] - by Balinus - 2012-03-09, 17:40
[No subject] - by pecinko - 2012-03-09, 17:51
[No subject] - by BigNoid - 2012-03-09, 18:01
[No subject] - by pecinko - 2012-03-09, 18:34
[No subject] - by BigNoid - 2012-03-09, 22:38
[No subject] - by Jezz_X - 2012-03-09, 23:04
[No subject] - by Hitcher - 2012-03-10, 00:50
[No subject] - by Hitcher - 2012-03-11, 01:47
RE: - by Mudislander - 2012-03-18, 12:21
[No subject] - by Balinus - 2012-03-11, 02:13
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