2014-09-22, 12:16
It is a skinning thing. It can be implemented in any skin using the current engine.
In other words, you are looking for a skinner to implement it, or can take some time to do it yourself.
Because it is not in core, you could even do it for XBMC 12. No compiling needed.
In other words, you are looking for a skinner to implement it, or can take some time to do it yourself.
Because it is not in core, you could even do it for XBMC 12. No compiling needed.