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Have noticed recently that getting artwork for movie sets can be a hassle. With all the great new views and skins coming out it would be helpful to have all the artwork and info for moviesets so that they integrate seamlessly with our libraries. For example, currently if you want to display a logo instead of a poster for a movieset it can only be achieved via coding which is beyond a lot of the users.
The same goes for moviesets info/synopsis/plot. As I understand it, currently the only way to get this is for the given set to be present at tmdb. If it's a set you've created outside of that, you're out of luck. Having locally stored .nfos and artwork for moviesets and it be seen by XBMC could eliminate this.
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2012-07-10, 07:27
(This post was last modified: 2012-07-10, 07:29 by Martijn.)
This layout assumes that you know how the set is gonna look.
This is fine for sets that already existent. However if you have a movie and they sudden decide there will be a sequel you need to change your folder structure. Also the 'first' scraped one can differ.
It needs some thought to get this right. Problem is that a set doesn't have a fixed path like a movie has.
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Milhouse
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2012-08-06, 05:25
(This post was last modified: 2012-08-06, 05:27 by Milhouse.)
On a slightly related note, is there a file naming convention for set box art and set fan art which will be automatically picked up and used by scrapers such as IMDB, so that when performing a full scan it isn't necessary to go through and manually fix the box art/fan art for each set (it defaults to the art associated with the first movie)?
I manually group my collections into folders, eg. "Alien Anthology" and would like to set suitable cover art/box art for the collection.
Testing with 12.0-ALPHA5 on Raspbmc.
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
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Milhouse
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So we still have no way to instruct the scraper which local thumbnail or fanart file to use for movie sets?
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
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Milhouse
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It would be easier if the scraper(s) simply used the following, in ascending order of precedence:
1. "folder.jpg" (for the movie set thumbnail) and "folder-fanart.jpg" (for the movie set fan art)
2. "Set_<collection name>_1.jpg" (thumbnail) and "Set_<collection name>_1-fanart.jpg" (fan art)
or any combination of 1 & 2, eg. "folder.jpg" and "Set_<collection name>_1-fanart.jpg"
And finally...
3. From the NFO (though this then requires each movie NFO to reference the same thumbnail/fanart, which is redundant information)
I really hope there will be a solution to this, as it's a royal PITA having to "fix" the box sets thumbnails and fan art each time.
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.