2013-12-17, 12:51
(2013-12-16, 19:05)randprint Wrote: It looks like ProjectM has an Android build now, If anyone can guide me to build instructions for xbmc android, I'm willing to waste some time plugging at this.Great to hear! Would be nice to see it upgraded to ProjecM 2.1 / 2.1.0 or later version on all other OpenGL and OpenGL ES platforms as well.
Anyway, these two forum threads should hopefully be able answer your questions
http://forum.xbmc.org/showthread.php?tid=180078
http://forum.xbmc.org/showthread.php?tid=177292
(2013-12-11, 06:44)davilla Wrote: For the love of god, use the source Luke. It's always up to date ...Also see these additional feature requests which discuss of MilkDrop vis for Android, iOS, and GLES Linux devices like Raspberry Pi and Amlogic
https://github.com/xbmc/xbmc/blob/master...ME.android
https://github.com/xbmc/xbmc/blob/master...nds/README
http://forum.xbmc.org/showthread.php?tid=166261
http://forum.xbmc.org/showthread.php?tid=138602
http://forum.xbmc.org/showthread.php?tid=158790
http://forum.xbmc.org/showthread.php?tid=163841
http://forum.xbmc.org/showthread.php?tid=115341
http://forum.xbmc.org/showthread.php?tid=139254
Judging from those requests you can tell that there is a demand for OpenGL ES (GLES) ports of ProjectM 2.1.x for both on ARM and x86