2013-01-19, 07:26
Avatar, opening scene, with spacecraft against a background of stars. Watch the stars shimmy when the pixels are not one to one. Scaling when objects are one pixel objects is a bitch
(2013-01-19, 07:26)davilla Wrote: Avatar, opening scene, with spacecraft against a background of stars. Watch the stars shimmy when the pixels are not one to one. Scaling when objects are one pixel objects is a bitchI don't think I follow. Does this mean there is a glitch with rendering when the window re-sizes due to the action bar showing and hiding?
(2013-01-19, 08:07)slhpss Wrote: window.FEATURE_ACTION_BAR_OVERLAY should fix the resolution issue as it is removing the space the NAV bar takes up from the resolution
Edit: stupid auto correct
(2013-01-19, 08:14)kemonine96 Wrote:(2013-01-19, 08:07)slhpss Wrote: window.FEATURE_ACTION_BAR_OVERLAY should fix the resolution issue as it is removing the space the NAV bar takes up from the resolution
Edit: stupid auto correct
Good timing
I had just added "android:windowActionBarOverlay="true"" to my manifest.xml but the changes don't seem to take in the NDK windows. Time to do this in the activity and see what happens.
(2013-01-19, 19:18)slhpss Wrote: I think that would work if the nav is auto hid when resolution detection takes place. If I use the bar hide program I have to hide before opening but if I drop at and show then go back to xbmc then hide from inside it is fine (using xbmc power menu expand desktop in cm)
(2013-01-19, 20:52)slhpss Wrote: Maybe keep the hide constant then honestly with the in app navigation it is superfluous