DSPlayer (DirectShow Player for XBMC) Frodo build available
(2014-03-03, 14:30)ashlar Wrote: OMG! Go tiben20, go!!! Big Grin

On a slightly different note, are you really sure about working on Frodo? Gotham is kinda stable already and it's moving toward alpha/beta status soon, I think. Wouldn't it be better to work on the most current version?

In any case, really good to have you back at the helm.

i took the latest dsplayer source. Unless there is a dsplayer gotham version somewhere i will keep working on the frodo one

(2014-03-03, 18:29)HotShottt Wrote:
(2014-03-03, 12:19)Roman_V_M Wrote:
(2014-03-01, 01:35)tiben20 Wrote: V3
I managed to get the seeking working with a good playback, but still no gui

it might be longer for me to fix the gui, it is hard to figure out the way i should render the gui without screwing with madvr. Any help would be welcome

I copy-pasted the pastebin contents to an empty file to create a patch file but couldn't apply the patch using TortoiseGit due to "invalid patch format" message. Could you create a diff patch file using git and upload the file on some file-sharing service? Thanks in advance.

On pastebin switch to "RAW" and save it as a file (eg. madvrdiff.diff). Then you can use the included patch.exe of xbmc source tree. Go to the source root and type:

project\BuildDependencies\msys\bin\patch.exe -p1 < \path-to-patch\madvrdiff.diff

But i got a lot of rejects:
patching file project/VS2010Express/XBMC.vcxproj
Hunk #1 FAILED at 369.
Hunk #2 succeeded at 411 (offset -1 lines).
Hunk #3 FAILED at 496.
Hunk #4 FAILED at 530.
Hunk #5 FAILED at 607.
Hunk #6 FAILED at 621.
Hunk #7 FAILED at 707.
Hunk #8 FAILED at 738.
Hunk #9 FAILED at 878.
Hunk #10 succeeded at 895 (offset -1 lines).
Hunk #11 FAILED at 932.
Hunk #12 FAILED at 986.
Hunk #13 FAILED at 1041.
Hunk #14 succeeded at 1092 (offset -6 lines).
Hunk #15 FAILED at 1128.
Hunk #16 FAILED at 1191.
Hunk #17 FAILED at 1227.
Hunk #18 FAILED at 1349.
Hunk #19 FAILED at 1357.
Hunk #20 FAILED at 1777.
Hunk #21 FAILED at 2473.
Hunk #22 FAILED at 2584.
Hunk #23 FAILED at 3052.
20 out of 23 hunks FAILED -- saving rejects to file project/VS2010Express/XBMC.vcxproj.rej
patching file project/VS2010Express/XBMC.vcxproj.filters
Hunk #2 succeeded at 160 (offset 3 lines).
Hunk #3 FAILED at 271.
Hunk #4 succeeded at 1517 (offset 61 lines).
Hunk #5 FAILED at 2908.
Hunk #6 succeeded at 4526 (offset 86 lines).
Hunk #7 FAILED at 5645.
Hunk #8 FAILED at 5819.
Hunk #9 FAILED at 6146.
5 out of 9 hunks FAILED -- saving rejects to file project/VS2010Express/XBMC.vcxproj.filters.rej
patching file xbmc/Application.cpp
Hunk #1 succeeded at 254 (offset -4 lines).
Hunk #2 succeeded at 2283 with fuzz 1 (offset -87 lines).
Hunk #3 succeeded at 2363 (offset -87 lines).
Hunk #4 FAILED at 2468.
Hunk #5 succeeded at 2411 (offset -90 lines).
Hunk #6 succeeded at 2450 (offset -90 lines).
1 out of 6 hunks FAILED -- saving rejects to file xbmc/Application.cpp.rej
patching file xbmc/cores/DSPlayer/FGFilter.cpp
patching file xbmc/cores/DSPlayer/FGLoader.cpp
patching file xbmc/cores/DSPlayer/FGLoader.h
patching file xbmc/cores/DSPlayer/Filters/AllocatorCommon.cpp
patching file xbmc/cores/DSPlayer/Filters/AllocatorCommon.h
patching file xbmc/cores/DSPlayer/Filters/madVRAllocatorPresenter.cpp
patching file xbmc/cores/DSPlayer/Filters/madVRAllocatorPresenter.h
patching file xbmc/cores/DSPlayer/Filters/madVRTestPattern.cpp
patching file xbmc/cores/DSPlayer/Filters/madVRTestPattern.h
patching file xbmc/cores/DSPlayer/Filters/mvrInterfaces.h
patching file xbmc/cores/DSPlayer/GraphFilters.cpp
patching file xbmc/cores/DSPlayer/GraphFilters.h
patching file xbmc/cores/DSPlayer/IPaintCallback.h
Hunk #1 succeeded at 25 (offset 1 line).
Hunk #2 succeeded at 36 with fuzz 1 (offset 2 lines).
patching file xbmc/cores/DSPlayer/moreuuids.h
patching file xbmc/cores/playercorefactory/PlayerCoreFactory.cpp
Hunk #1 FAILED at 89.
Hunk #2 FAILED at 362.
2 out of 2 hunks FAILED -- saving rejects to file xbmc/cores/playercorefactory/PlayerCoreFactory.cpp.rej
patching file xbmc/guilib/GUIWindowManager.cpp
Hunk #1 FAILED at 34.
Hunk #2 succeeded at 445 (offset -3 lines).
Hunk #3 succeeded at 492 (offset -3 lines).
1 out of 3 hunks FAILED -- saving rejects to file xbmc/guilib/GUIWindowManager.cpp.rej
patching file xbmc/rendering/dx/RenderSystemDX.cpp
Hunk #2 succeeded at 776 (offset -2 lines).
Hunk #3 succeeded at 790 (offset -2 lines).
patching file xbmc/settings/GUISettings.cpp
patch unexpectedly ends in middle of line
Hunk #1 succeeded at 834 with fuzz 1 (offset -41 lines).
patching file xbmc/settings/GUISettings.cpp
patch unexpectedly ends in middle of line
Reversed (or previously applied) patch detected!  Assume -R? [n]
Apply anyway? [n]
Skipping patch.
patch unexpectedly ends in middle of line
1 out of 1 hunk ignored -- saving rejects to file xbmc/settings/GUISettings.cpp.rej
patch unexpectedly ends in middle of line

so i think, his V3 patch is not against "dsplayer_12.3-Frodo" -branch!?
yeah its done on dsplayer 12.3 frodo
i might just be to noob with git to create a working diff i think i will only put the modified file in a compressed file

Messages In This Thread
RE: DSPlayer (DirectShow Player for XBMC) Frodo build available - by tiben20 - 2014-03-03, 19:42
HELP!!! - by takiyon - 2014-12-28, 16:12

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