DSPlayer (DirectShow Player for XBMC) Frodo build available
(2015-03-08, 19:48)aracnoz Wrote: an update with madVR

I solved the problem with the kodi gui but I had to disable something in d3d device

pD3DDevice-> SetRenderState (D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
pD3DDevice-> SetRenderState (D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);

this is the cause of the loop when Kodi shows the gui, this it's a video

https://www.youtube.com/watch?v=FmjbHREU...e=youtu.be

as you can see we lost the texture in this way :\

i should to speak with madshi or a kodi team member to ask about this thing

because i don't know where the problem come out... from madvr or kodi

anyway now i know why it's so difficult to implement madvr in dsplayer

Kodi and madVr are like two videogames based on Directx9 with theirs own graphic engine... (infact i found some reference to ogre3d in kodi)

mpc or other simple player don't have a graphics directx9 gui...

so you have to imagine to integrate tomb raider and pes together without frame issue Smile


ciauzz

I hope this works out for you. It is my dream set-up. madshi seems pretty approachable at the Doom9 forums; I'd ask him about the coding approach.

I would only recommended implementing this if the performance is on-par with JRiver Media Center or MPC. I wouldn't be interested in turning down my madVR settings to use the Kodi GUI when I can use MPC as an external player with everything on max. Media Browser Theater suffers from this problem. It's madVR performance is terrible and a real turn-off.
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Messages In This Thread
HELP!!! - by takiyon - 2014-12-28, 16:12
RE: DSPlayer (DirectShow Player for XBMC) Frodo build available - by Warner306 - 2015-03-08, 23:11
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