2015-03-08, 23:11
(2015-03-08, 19:48)aracnoz Wrote: an update with madVR
I solved the problem with the kodi gui but I had to disable something in d3d device
pD3DDevice-> SetRenderState (D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
pD3DDevice-> SetRenderState (D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
this is the cause of the loop when Kodi shows the gui, this it's a video
https://www.youtube.com/watch?v=FmjbHREU...e=youtu.be
as you can see we lost the texture in this way :\
i should to speak with madshi or a kodi team member to ask about this thing
because i don't know where the problem come out... from madvr or kodi
anyway now i know why it's so difficult to implement madvr in dsplayer
Kodi and madVr are like two videogames based on Directx9 with theirs own graphic engine... (infact i found some reference to ogre3d in kodi)
mpc or other simple player don't have a graphics directx9 gui...
so you have to imagine to integrate tomb raider and pes together without frame issue
ciauzz
I hope this works out for you. It is my dream set-up. madshi seems pretty approachable at the Doom9 forums; I'd ask him about the coding approach.
I would only recommended implementing this if the performance is on-par with JRiver Media Center or MPC. I wouldn't be interested in turning down my madVR settings to use the Kodi GUI when I can use MPC as an external player with everything on max. Media Browser Theater suffers from this problem. It's madVR performance is terrible and a real turn-off.