[RELEASE] Texture Cache Maintenance utility
#40
(2013-03-24, 16:18)charrua Wrote:
(2013-03-24, 16:08)MilhouseVH Wrote:
(2013-03-24, 14:41)MilhouseVH Wrote: Yeah, that's what I was afraid of. Not sure if I can change the hash as I'm using JSON rather than accessing the media library directly but will have a hunt around, thanks for the tip.

I've had a quick look at the JSON API again, and there's nothing there that seems likely to do the job, so the basic scan is all there is. Unless @jmarshall can suggest anything? I really haven't looked at how the scanner works, but it would be nice if there was a JSON method to force a re-scrape of media, rather than have the scraper do nothing because it doesn't believe there is anything wrong, or that requires updating.
Maybe you could use VideoLibrary.RemoveMovie first (or VideoLibrary.RemoveTVShow, VideoLibrary.RemoveTVShow, VideoLibrary.RemoveEpisode, etc.) and then call for a source scan.

Hmm, yeah, I'll have a go with RemoveEpisode/RemoveMovie - removing the entire TVShow is possibly a little excessive so hopefully it doesn't come to that! Still, would be nice if it were possible to make the scraper run unconditionally on a specific folder, or even media entry.
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
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Messages In This Thread
RE: [RELEASE] Texture Cache maintenance utility - by Milhouse - 2013-03-24, 16:20
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