[RELEASE] Texture Cache Maintenance utility
(2013-03-31, 20:29)MilhouseVH Wrote: v0.3.5 on Github - hopefully the version check/update process works...
* Added stats timings to the c/C/nc summary.
Interesting exercise trying to calculate elapsed time across multiple threads. The download times in the table of results will be shown per artwork type (ie. fanart, poster etc.), however the total download time may (and often will) be less than the sum of the individual times as downloads will overlap when using multiple threads. The total download time should equal the sum of individual download times only when using a single thread, or when downloading only a single artwork type.
The "Download" time at the very end of the summary will normally exceed the sum of the individual times, as it will include thread management overhead (startup, shutdown etc.)
* Added additional JSON artwork queries for Genre and Addon when pruning the texture cache.
* Added property "prune.retain.types", which are comma delimited regex patterns that will be kept when pruning, eg. "prune.retain.types = ^http://www.wiziwig.tv/" to keep wiziwig.tv artwork (as used by SportsDevil addon).
Great new version! Always exceeding expectations...Big Grin
The detailed time stats are amazing (and ETAs are very useful).
New suggestion:
-Possibility to add more than one XBMC client to the config file: as it is now, I'm using several cfg files (one for each XBMC client) and before using the script I have to rename the proper cfg file for the client I want to run the script on. Having sections in the cfg file for each XBMC client would add order to this process.
Thanks again for this wonderful script!

Messages In This Thread
RE: [RELEASE] Texture Cache maintenance utility - by charrua - 2013-04-01, 17:22
Crash on Gotham on OS X - by desepticon - 2014-05-29, 17:57
Cleaning - by AleisterHH - 2018-05-28, 22:03
RE: Cleaning - by Milhouse - 2018-05-28, 22:16
qax genre not updated - by Just-Me_A-User - 2018-06-12, 22:06
RE: qax genre not updated - by Milhouse - 2018-06-12, 23:40

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