[RELEASE] Texture Cache Maintenance utility
#87
Yeah, I'd have to rework entirely the way the argument parsing is handled, which would be a major pain, particularly as much of the functionality expects the script to be executed on the client (where the host would be localhost). Will give it some thought.

Though off the top of my head, wouldn't it be easier (certainly for me! Wink) if you had a directory per client, each containing the required config file? Then just cd to client1, run the script (which can be in a shared/common location all clients), then cd to client2, running the script against client2... The script should (since v0.3.1 or so) look in the current directory first for a config file, then if it doesn't find a config file, it will look in the script folder.
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
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Messages In This Thread
RE: [RELEASE] Texture Cache maintenance utility - by Milhouse - 2013-04-01, 17:29
Crash on Gotham on OS X - by desepticon - 2014-05-29, 17:57
Cleaning - by AleisterHH - 2018-05-28, 22:03
RE: Cleaning - by Milhouse - 2018-05-28, 22:16
qax genre not updated - by Just-Me_A-User - 2018-06-12, 22:06
RE: qax genre not updated - by Milhouse - 2018-06-12, 23:40


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