[RELEASE] Texture Cache Maintenance utility
(2013-06-28, 19:49)K20evo Wrote: Are there any ports etc that may need to be open?

No ports should need opening, communication (both the script to github.com for version/updating, and XBMC to download from remote websites) is pretty much all over http (port 80), with the occasional bit of https (port 443). So standard web browsing functionality.

It is possible that some of the remote web sites could be temporarily offline (this can include github), so best to try accessing them in a web browser and see if they're available, and try the script again later when the sites are available.

(2013-06-28, 19:49)K20evo Wrote: Saying this though, I have just moved my database to my server so I don't think this script will apply anymore?

Possibly, though if you're using a shared database, this might suggest multiple clients (one of which is likely to be your "scraper"), in which case syncing the texture cache on your non-scraper clients is made easier with this script. It's really up to you if you find a use for it or not, though. Certainly when bringing up a fresh new client that is connected to MySQL, it's a bit of a godsend. Smile
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.

Messages In This Thread
RE: [RELEASE] Texture Cache Maintenance utility - by Milhouse - 2013-06-28, 19:58
Crash on Gotham on OS X - by desepticon - 2014-05-29, 17:57
Cleaning - by AleisterHH - 2018-05-28, 22:03
RE: Cleaning - by Milhouse - 2018-05-28, 22:16
qax genre not updated - by Just-Me_A-User - 2018-06-12, 22:06
RE: qax genre not updated - by Milhouse - 2018-06-12, 23:40

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