[RELEASE] Texture Cache Maintenance utility
I have no idea why you are running the script as root, that should be totally unnecessary on Raspbmc - all the XBMC files will be owned by the pi user. If you downloaded the script as root, just change the file owner back to pi (or delete the script as root, and re-download as pi).

As for why you are getting download errors, you need to look at the XBMC log for precise details.

The way the script works when pre-loading artwork is this: the script asks XBMC for an artwork file, if XBMC has it already cached then XBMC returns the cached version immediately, if not XBMC goes out and retrieves the original artwork file (from your local LAN or from the internet etc.), XBMC caches the retrieved file, and finally XBMC returns the cached file to the script (which then moves on to the next file as the script isn't interested in the file data itself). If the script cannot "download" a file it means XBMC was not able to download the original artwork file.

As we have already established, your network is not 100% reliable and if you look at a debug log (wiki) for XBMC you'll likely see errors whenever XBMC attempts to download artwork from these remote websites.

You need to get to the bottom of your network problem and discussing it in this thread is not the best way to get eyeballs on your problem. The script, curl and XBMC are just symptoms of your wider network problem, they are not the cause.

(2013-07-01, 13:34)K20evo Wrote: Where should the texturecache.py file be downloaded to? The default location when you ssh in? If so, still having the issues as just reverted to a clean OpenElec

Yes, that should be fine.

On Raspbmc ssh in as pi and create the script in your home location as user pi. On OpenELEC things are a little different, you do ssh in as root (everything runs as root), and your home location is /storage so create the script there.

You want to run the script as the same user that runs XBMC, as you'll need read/write access to files owned/created by XBMC.
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
Reply


Messages In This Thread
RE: [RELEASE] Texture Cache Maintenance utility - by Milhouse - 2013-07-01, 19:42
Crash on Gotham on OS X - by desepticon - 2014-05-29, 17:57
Cleaning - by AleisterHH - 2018-05-28, 22:03
RE: Cleaning - by Milhouse - 2018-05-28, 22:16
qax genre not updated - by Just-Me_A-User - 2018-06-12, 22:06
RE: qax genre not updated - by Milhouse - 2018-06-12, 23:40
Logout Mark Read Team Forum Stats Members Help
[RELEASE] Texture Cache Maintenance utility17